It was March 20, 2006 when The Elder Scrolls IV: Oblivion appeared in our lives. After the wonder that Morrowind was for all lovers of the genre RPG, Bethesda proved that it had a lot more to offer from its fantasy franchise. Xbox 360, PS3 and PC were the platforms that received a revolutionary title with open arms.
And it is that the development team implemented innovative techniques when creating a world full of contrasts. If you want to try it to celebrate the 17th anniversary of its release, you can find it on Xbox Game Pass to play on Xbox One and Xbox Series X / S.
of course with The Elder Scrolls IV: Oblivion We are talking about a gigantic and open map that covers the not inconsiderable number of 41 square kilometers. Thanks to procedural creation techniques, the process to capture all the scenarios was greatly accelerated compared to other installments in the saga. We can go through them from start to finish with the character we create from scratch, being able to easily shape a ruthless warrior, a relentless assassin or a cunning sorcerer. All this in first person format.
However, the great asset of Bethesda’s work is its innovative Radiant AI system, which offers NPCs that feel truly alive. Each of them has their own routines and behaviors that they carry out 24 hours a day. In addition, they react based on their personality depending on what is happening around them, at the same time that they eat, sleep and carry out their functions on their own.
However, we cannot forget an infamous detail for which the title will also be remembered. Not only was it the best game of 2006 with a brutal 94 on Metacritic, but for causing the biggest controversy that is remembered regarding a DLC throughout the industry. On April 3, Bethesda introduced a gold armor for a horse in digital stores that cost $2.50, which led to an avalanche of criticism against the company.
In ExtraLife |
In ExtraLife |