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Square Enix once again presented Dragon Quest 3 HD-2D Remake during the Summer Game Fest season, specifically in the latest Nintendo Direct. After a long time of silence regarding this project, the release date has finally been announced, and now Dragon Quest 3 HD-2D Remake details its performance modes and reveals their difficulty levelsmaking the title a more accessible and attractive experience for new audiences.
The new HD-2D remake of Dragon Quest 3 will bring a visual style very similar to games like Octopath Traveler and Live A Live, presenting 3D environments with lots of pixelart details done in two dimensions. This new presentation allows us to provide a very nostalgic gaming experience for those who lived these adventures on NES, SNES and GameBoy, as well as being a great attraction for those who love current JRPGs.
Dragon Quest 3 HD-2D Remake details its performance modes and reveals its difficulty levels
As part of the advertising campaign around the return of a classic to modern times, Square Enix dropped new details about the technical operation of the gameboth the performance and the difficulty that players will face when playing.
- Performance modes
- Graphics Priority
- Performance priority
- Difficulty settings
- Dracky Search Mode: Easy difficulty, player deals increased damage, certain bosses will not recover HP
- Dragon Quest Mode: Normal Difficulty
- Draconian Mission Mode: Hard mode, bosses have more HP, less XP and gold rewards
Square Enix confirms the release date of Dragon Quest 3 HD-2D Remake and its different editions
we arexbox.com
While they didn't go into details, we can assume that the performance mode that will give you Priority to graphics will focus on showing the scenarios with the majesty with which they were planned without losing a single detail, but sacrificing the fluidity in the frames per second of the game. While for the performance mode that will prioritize the game's own performance we can expect the opposite of the graphic mode. And as for the game difficulties, there will be three difficulties available, one that will make the game a walk in the park; the standard difficulty which will not be the biggest challenge, but not the easiest either; and the most difficult difficulty will make farming a norm.