The issue of difficulty in FromSoftrware's Souls is a debate that we have regurgitated on several occasions and never reaches an understanding between its parties. The launch of the Shadow of the Erdtree expansion for Elden Ring has put it back on center stage, with more or less reason, and this time even the director of the successful Helldivers 2 has spoken out about it.
Johan Pilestedt, head of helldivers 2 At Arrowhead Game Studios, he is very present on social media and often interacts a lot with other users. This time he has done so to speak out on the hot topic: “Good game design evokes emotions more than anything else,” he says in response to a tweet that points out the difficulty of FromSoftware.
Another user responds that the problem with Souls is the philosophy behind its design: “I only felt relief, not fulfillment.” Pilestedt returns the comment with something brief and we've read before: “A game for everyone is not a game for anyone. It always caters to a select audience.” […] The industry is now big enough that there are many exciting experiences for all audiences.”
In short, Johan Pilestedt believes that not all video games are made for everyone, or, to be more specific, with everyone in mind. In any case, there is a point to be made: although FromSoftware does not create its Souls with the idea in mind that it will please absolutely everyone, it does offer the necessary tools so that most people can overcome the challenge.
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