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Ray tracing in Elden Ring It has gone through certain phases, both of criticism and acceptance by the community. A year has passed since the release of Elden Ring, and its developers at From Software recently added the 1.09 update that includes ray tracing.
This new option has aroused the interest of many, but both users and critics like Digital Foundry, have seen its drawbacks. Of course, whether it is worth activating it will depend a lot on the characteristics of our hardware, so it is logical that we ask ourselves the question of whether or not it is worth it.
Ray tracing in Elden Ring is under scrutiny from many critics due to its huge impact on performance.
Although ray tracing is an option that titles like Cyberpunk 2077 have had available for months and even years, It is logical that when this option arrives at the GOTY of 2022has sown some interest to carry out an in-depth analysis.
If we take a look at the video that the people from Digital Foundry posted a few hours ago, we can see different analysis of this new mechanic in Elden Ring on different software and devices. To summarize the situation a bit, we can see that on all platforms there has been a significant performance loss when we activated ray tracing in Elden Ring.
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ray tracing It is one of the features that are becoming more fashionable lately in the world of the video game industry. We can also see how greater detail and realism can be achieved in the graphic aspect, but inevitably affecting the performance and technical aspect of the titles. At the end of the day, it depends on yourself to choose if you prefer graphic quality over performance.