When I first approached One Military Camp barely a year ago now, the war between Russia and Ukraine and what happened with Advance Wars made me fear the worst. At the time, I already commented on how difficult it seemed to me to come up with the idea of creating a military camp and starting a reconquest at a time like this, but I am glad that in Abylight They have managed to move forward without major problems.
The proof of how well they have done this is how for the past few nights I have been creating barracks, arranging grids of buildings to navigate between the aesthetically pleasing and the most efficient layout, and sending soldiers into war with everyone coming back in one piece. .
How to create the perfect boot camp
With a somewhat more corseted structure than I would like, the loop of One Military Camp It asks us to hire soldiers, train them and specialize them in the aspects required by the following missions to recover invaded territories and heroes that help us in the form of benefits for the camp.
I like few things more than placing four little houses on a grid, so you can already imagine that little is needed to make me happy. However, under that facade of mockery cartoon, One Military Camp it hides more depth than it might seem.
With something as seemingly simple as barracks and private houses for soldiers, basic training grounds for different attributes, specific training grounds so they can specialize in different variants, and everything that surrounds their basic needs, from a canteen where eat up an infirmary in which to take care of your little glass ankles, the loop grows fast enough so that you always have a new goal on the horizon.
Although I would like to be able to take advantage of that time in between the whole process to be able to go to other areas of the map to fight with other soldiers beyond those of the main mission, I recognize that this initial accompaniment, that corseting that I mentioned before, is actually perfect to adapt without too many headaches to how hard your economy can be.
Small details to improve
With that strategy of seeing how far you can twist the game and start restarting the game to adapt to the limits found, in One Military Camp It really all comes down to keeping your hands to yourself when your body asks you to go above and beyond and get work done while upgrading soldiers and classes you don’t have a mission for yet.
Under that golden rule, everything will be fine, and although I didn’t want to go any further than I’d like, because of going back to it when it comes out of Early Access, the idea of adapting to different biomes with different needs seems to me great. more appetizing.
Yes, I hope that between now and September when the final version of One Military CampCan someone take a look with a little more affection at everything related to the experience and user interface, without a doubt the point at which the game has limped me the most during the test.




More convenient shortcuts, more agile ways to manage your soldiers, clearer alerts that don’t force you to constantly look at what’s wrong with the camp. Accelerate the way to access information and take advantage of it, broadly speaking.
Beyond that, both for mechanics and for the 100 levels and the entire campaign ahead of you, if it catches your attention at all, I doubt you’ll end up disappointed with it.