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Blizzard responds to the criticism of the community with an interview with Rod Fergusson granted to Eurogamer, where they have analyzed several points about the feedback received from the community during these two betas, one open and the other closed, which have been taking place over the last few days, and which we all know, have had their ups and downs.
From issues with queues, to a list of minor bugs that Blizzard was constantly working on. The Diablo IV open beta began on March 24.and many players have made some criticism about the lack of local co-op in the game.
Blizzard responds to criticism from the community, and the absence of local co-op becomes one of the main themes
Apart from technical errors, the queue times that have caused so many complaints, and some errors with high consumption of RAM and GPU, from Blizzard they have come out to communicate with the community at all times. However, a part of the criticisms have gone a different way, and that is that many have missed a local cooperative mode.
Blizzard responds to community criticism through Rod Fergusson’s interview, in which he says that basically the omission of this game mode It’s mostly a technical problem., no more. Since to play together with another player on the same screen, it is necessary for each one to connect to their own Blizzard account, so this is not easy to implement on the same device.
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However, this problem is only present on PC, since current consoles are equipped to deal with these types of problems. However, Rod Fergusson considers that the majority of players who perform this type of mode are on console, which is why they have ended up ruling out its implementation on PC.