Call of Duty cannot run natively on the Switch, says a UK regulator opposing the Activision buyout. We tell you the details, here!
Microsoft A couple of weeks ago, he reached a series of key agreements to be able to justify the purchase of Activision Blizzardowners of call of duty. So that regulatory bodies do not accuse them of monopolistic practices, the company made agreements with Nintendo and nvidia in which he promises to bring the war saga to other platforms for at least the next 10 years. The strategy is targeted at Sony’s businessmen and legal team, which ensures that the group behind Xbox It would not allow their games to be released on other platforms with the purchase made.
When the announcement was made and Microsoft promised 10 years of games on Nintendo, a question remained in the heads of gamers: How do you make call of duty, famous for their graphics, run on the Switch? And the CMA (Markets and Competition Authority) got into the opinion that it is unlikely to happen. In a forecast report disputed the issue and wrote “We saw evidence that the biggest shooters don’t run well on Nintendo consoles due to their technical differentiation..”
“One group commented that the most graphically intense shooters are often aimed at PlayStation and Xbox due to the specific performance characteristics of the console and porting to Switch may require financial investments and compromises in graphic quality or the use of cloud solutions.,” the report continues.
The point is that there are Switch games that run in the cloud to give better performance like Assassin’s Creed, Resident Evil 8 or Hitman 3. However, “we believe there are significant differences between playing in the cloud and playing on consoles (for example, the need for a constant internet connection for cloud gaming services),” the CMA continued. Also “The Switch’s ability to connect to a cloud developed by someone else won’t make it a close competitor to the Xbox or PlayStation in the console market..”
Microsoft assured in previous announcements that it will make sure “games run exactly the way people expect,” in the words of Brad Smith. We’ll see whether or not this includes having to compromise graphics to make it work or if gaming in the cloud will one day stop having latency.