Stand alone multiplayer game from the world The Last of Us it should have been huge. Developers from Naughty Dog but after the popular single-player story games, they inflicted a big whip on themselves, which took revenge on them.
The massive online project was around four years in the making and involved hundreds of people, journalist Jason Schreier reveals. This clearly demonstrates that it was no small title. This was an extremely expensive production that should have brought a lot of money to Sony's coffers. The cancellation also affected some high-ranking people in the company. Heads were said to be flying.
The Last of Us Online was canceled at the end of last year. At Naughty Dog, they want to continue to focus on single-player story games. They would not be able to handle the regular improvement and enrichment of the multiplayer.
Earlier it was written that The people at Bungie had a hand in the decision to cancel The Last of Uswho were to be tasked by Sony to oversee live service titles within PlayStation Studios. It kind of was, as Bungie gave Naughty Dog valuable advice that led to the decision to stop development and focus on single player. However, the final decision was to be made by the Naughty Dog bosses led by Neil Druckmann. Some time ago, he praised the privileged position where his studio can do what it wants and no one forces them to do anything.
Naughty Dog has more than one ambitious, brand new single-player project in the works right now. We don't know much about the canceled multiplayer. It was supposed to take place in a different location than the previous games and series, and it was also supposed to focus on different characters. Below are two concepts from development.