We teach you how to master one of the most popular civilizations and leaders in Civilization VI, China.
In this Civilization VI guide we are going to see the Skills, traits and main strategy of the China's leaders. A civilization is part of the base game. In these guides we include a section in addition to the own civilizationnot just the related leaders. We also include RF (Rise & Fall) and GS (Gathering Storm) changes if the information is related to the expansions.
Leaders
We start with the China's leaders and their main distinguishing features.
Leader | Exclusive Skill | Agenda |
---|---|---|
Qin Shi Huang | The first emperor: When building Ancient and Classical Wonders, you may spend Builder Charges to complete 15% of the Wonder's original cost. Builders receive an additional charge. | Wall of 10,000 lilies: He likes civilizations that don't compete for wonders and builds wonders whenever he can. He doesn't like losing a wonder to another civilization. |
Wu Zetian | Sabotage manual: All offensive spies operate at 1 level higher. When an offensive spy action is successful, you also gain 50% of the Culture and Science the target city gained that turn. You receive a free spy (and additional spy capacity) upon discovery of Defensive Tactics. | Court intrigue: He likes civilizations that do not pose any danger. He does not like civilizations with strong armies or those with cities nearby. |
Yongle | Lijia: All cities receive projects to convert 50% of their Production into Food or Faith, or 100% in the case of Gold. RF Cities with 10 or more Population receive +2 Gold, +1 Science, and +1 Culture each turn for each point of Population in the city. |
Yinding: Likes civilizations with positive income per turn. Dislikes civilizations with negative income per turn. Religion: Confucianism |
China
Chinese civilization stands out in certain points, below you have its nation exclusive abilityin addition to its special unit or infrastructure.
Leaders | Exclusive Skill | Special units | Special infrastructure |
---|---|---|---|
– Qin Shi Huang – Qin (unifier) – Kublai Khan – Wu Zetian – Yongle |
Dynastic cycle: Eurekas and Inspirations provide 60% of the principles and technology instead of 50%. When you complete a Wonder, you receive a random Eureka and Inspiration from the Wonder's time period, if any. | Crouching Tiger (Requires Machinery technology) | Great Wall (Requires Masonry technology) |
Strategy to win games with China
Finally, we leave you with a couple of tips to master the Chinese victory almost every time.
- Best victory conditions: Scientific (the best), Cultural, Religious and Diplomatic
- Great advantages:
- China has several differentiating leaders. Making the civilization is very viable for almost any type of victory.
- Rapid expansion and growth of cities can be very useful for even more points and Gold.
- With the projects we can get Naturalists and Rock Bands very easily.
- Yongle is one of the most versatile and strong leaders you can find. Take advantage of a strong start to the game to get resources and then you will get ahead with gold, faith and buying great characters.
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