It is evident that the general position in the video game industry is that pirating titles is not beneficial at all. Its creators see a potential sale lost along with the possibility of spreading illegal access to content that has required a lot of effort to create. However, the creator of Ultrakill has another opinion.
Arsi Patala, father of one of the Most addictive and fastest FPS, has shared his vision on the matter in X, but under the most complex circumstances possible. An image of a person pirating his work came to him, so he decided to leave a reflection that has been highly applauded by the community.
Click on the image to go to the tweet
As the creator of said game: You should support independent studios if you can, but culture shouldn't exist only for those who can afford it. Ultrakill wouldn't exist if I didn't have easy access to movies, music, and games growing up.
If you don't have money, you can support it through word of mouth.
Patala has shown enormous understanding in give the go-ahead for Ultrakill to be hacked, as long as the person who carries it out does not have the necessary financial conditions to acquire it. Furthermore, he has pointed out that the best way to repair this monetary damage is to spread the existence of the title among circles of family and friends.
“Even the most business-oriented people can recognize that if you pirate a game, enjoy it, recommend it, and get someone else to buy it, at worst it's a fair exchange, and at best, an upsell that “It wouldn't have happened if you hadn't pirated it,” the developer points out.
Other creatives have supported Patala's position, as is the case of the author of HyperMall: Unlimited Violence. “I would appreciate it if you bought it, but if you pirate it because you can't afford it, then telling people about the game is more than enough,” says the person responsible for it.
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