A very short time ago, just a few months ago, the people at JanduSoft gave us DETECTIVE- STELLA PORTA CASE, a fun but simple detective and investigation title. Now, a kind of sequel arrives, located in the future, which maintains the spirit and guidelines of its predecessor.
DETECTIVE – MINERVA CASE It is available for Playstation 5, Xbox One, Xbox Series and PC.
BLADE RUNNER 2068
The story of the game is located in the not-so-distant future, in the year 2068. We play a detective who has to investigate a series of murders committed that are related to the development of an Artificial Intelligence program. As we progress, we will understand the reason for these murders and we will put together each part of this puzzle.
![](https://bitwares.net/wp-content/uploads/2024/06/1900838c4fa61-screenshotUrl-1024x576.jpg)
PUTTING CLUES TOGETHER
The gameplay of the title is quite simple. With a first-person view, we travel through a series of crime scenes, moving in a limited space, in search of clues that will help us understand what is really happening.
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The game gives us the number of clues we must collect in each scenario. These can be activated when passing near a relevant place or object, when picking up an important item on the stage or when talking to someone. Once we have collected all the available evidence, the game gives us the opportunity to return to our office. The moment we decide to return, the second part of the investigation begins, which consists of ordering all the events discovered chronologically.
All the clues that we have discovered will appear on a blackboard, and even if there are 9 or 10 of them, only 6 will be the ones that will truly help us solve the case. We must not only choose which ones are correct, but, as I mentioned, order the events in precisely the correct order that they happened. Once this is achieved, more information about the crime in question will be revealed to us and we will be able to advance to the next section of the case.
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SHORT AND TO THE FOOT
Although the game is entertaining and interesting, once again I have to regret that it is a very short game. The reality is that the first blind pass, without knowing what to do and calmly investigating, did not take me more than an hour. Everything is simple and fast, the spaces to explore are small and closed and the clues are not at all difficult to find, in fact they even appear alone when we pass by some relevant place. The game has only 4 areas to explore, and even having two different endings (which only change according to a decision at the last moment), the replay value is very low, since the answers and solutions never change, so once we know what to do, we can carry out the entire game procedure in less than 15 minutes.
![](https://bitwares.net/wp-content/uploads/2024/06/1900838c4fb89-screenshotUrl-1024x576.jpg)
![](https://bitwares.net/wp-content/uploads/2024/06/1900838c4fb89-screenshotUrl-1024x576.jpg)
Graphically the game looks good, that must be admitted. All scenarios, vehicles and buildings are designed with a nice aesthetic cyberpunk. While neither design is particularly novel, they are nice to look at. As for the human character designs, although there are only a couple, they are done correctly. What stands out above all is the fact that, as it is a series of murder scenes, there is a lot of blood and gore, and the details are well done. But one of the things I didn't like is that the few undead characters we meet (and I mean no dead people because the vast majority of other human apparitions are in the form of a corpse) do not have mobility, not even in their mouths when opening a dialogue. The characters are there statically, while the lines of dialogue only appear in text form.
In the sound department there is not much to highlight either. The only voices that we are going to hear in the entire game are those of a kind of Female AI which gives us a preview of what we are going to find in each scenario and what we have to do as well. Afterwards, the title will be handled only by texts. The music is not outstanding either and is limited to accompanying the game process.
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Playably it's good, you get to like it and it's engaging, at least for the time it lasts. The story is not at all new but it is interesting, and the ending even depends on a moral decision by the player. But once we've seen everything the title has to offer, there's no reason to play it again. And if on top of that all is, with all the fury, an hour of play, we can only be left with a bittersweet feeling.
LOOKING FOR THE WORDS
The reality is that I cannot extend this analysis much further in the case of such a closed and concise game. I would have liked to say a lot more, but I really can't add much to what I already mentioned. I take advantage of this section to say that it seems to me that JanduSoft has good ideas (even good intentions) with the products they develop, but if only they were more extensive and elaborate, we would be speaking in different terms. These titles that last a sigh, unfortunately, cannot be evaluated in any other way, nor can one go searching for what to say about them when there is also very little to express. Is it a bad game? No way. But it must be said that what it offers for its price ($9) is very little.
![](https://bitwares.net/wp-content/uploads/2024/06/19008394d4f9-screenshotUrl-1024x576.jpg)
![](https://bitwares.net/wp-content/uploads/2024/06/19008394d4f9-screenshotUrl-1024x576.jpg)
- Graphically it's pretty
- The story is also interesting, although not new.
- Enough doses of blood and gore for those who like it
- It lasts at most an hour, and only if it is the first time we play it blindly
- No replay value
- There are no voices or movements in the characters, somewhat crude controls