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We had been waiting a long time to see the new Dragon Age and we finally got to do it a couple of days ago. And in some ways, it has looked familiar, but with changes. These changes may be due to Dragon Age The Veilguard has been inspired by one of the most important RPG licenses, such as Final Fantasy 10 and Final Fantasy 12What are the favorite games of the director of Bioware.
In an interview given to a media specialized in RPGs, Corinne Busche He stated that he wanted to look for changes in some aspects, such as the progression system, or the action, which we saw recently. But in that gameplay, obviously, you couldn't reach Check out everything this game can offer.
Dragon Age The Veilguard has been inspired by one of the most important RPG licenses, such as Final Fantasy
In this interview we have sought to delve into explanations that can describe the experience of Dragon Age: The Veilguardand there this curious relationship has been found due to the decisions made by Busche, who has considered seeing the references of Square Enix games as optimal. Dragon Age: The Veilguard will have a skill treeyes “absolutely huge” which will depend on the class chosen. It will also be something that can offer different options as you progress in the adventure. In this way, the aim is to be able to specialize the character, and each class will have multiple options for specialization.
And this whole question is because Dragon Age: The Veilguard has been inspired by one of the most important licenses of RPGs. A license that has what are recognized as Busche's favorite games, Final Fantasy 10 and Final Fantasy 12. This influence, which the director recognizes is strong, and points out that although it can take things from the most recent, it indicates that they can be reached to look more like the Sphere Grid from the tenth installment. Busche comments that «Final Fantasy 10: one of my games of all time. “I will tell you that the 12, especially the Zodiac edition, is my favorite,” taking as reference “the level of selection of skills, liabilities, in our case also traits.”
And they have looked for that nuance of specializations in each class, with a wide variety of skills to unlock in the tree, seeking that “each of the specializations is on the outer edges of the tree”, for which it will be necessary to refine the selection that can unlock each of them. To give an example, explain that the tree “It is divided into three sections in addition to the specializations”where “In the case of the warrior, for example, you have a section more oriented toward defense, another more oriented toward weapons, and another more oriented toward skills.”. In addition, the skill tree of each class will also be divided into three categories, each of which belongs to different types of skills and items to unlock.
And it is not only something that would affect the protagonist of the game, but also the companions of the group of adventurers who will face the story. Although in these cases, Such an extensive catalog of options will not be covered. This is intended to prevent it from being too overwhelming, but you will be able to choose from several options in unique skill trees. And that journey, In all cases, it will go up to level 50, being the maximum level that can be reached. A system that they intend to be diverse, but enjoyable for the player experience.
We will have to wait for future events, for future discoveries that can show us first-hand how these abilities are deployed for Dragon Age: The Veilguard that coming to Xbox Series X|S in the fall, Playstation 5 and PC. Today we might have more information, as there is expected to be a question and answer session with the studio.