One of the most important events of the year is the Game Developers Conference that takes place every year in San Francisco, something that will happen once again with the GDC 2023. Something that is already habitual in each annual edition is the gala of the GDC Awardsin which the best video games of the past year are chosen in a few different categories.
Among the nominees this time we find that Elden Ring and Stray are the ones that initially start as favorites to win more prizes, because each one of them appears in six categories out of a total of nine, including the best game of the year. In this the jackpot will be disputed along with God of War Ragnarök, Immortality, Pentiment and Tunic.
In fact, all of them have also received a few nominations, so we will have to wait until the March 22 to meet the winners of the 23rd GDC Awards gala. Until then you can vote for your preferred title in the audience award category via the following page.
We leave you with the complete list with all the nominees:
best game of the year
- Elden Ring (FromSoftware Inc. / Bandai Namco Entertainment)
- God of War Ragnarok (Santa Monica Studio / Sony Interactive Entertainment)
- Immortality (Sam Barlow / Half Mermaid)
- Pentiment (Obsidian Entertainment / Xbox Game Studios)
- Stray (BlueTwelve Studio / Annapurna Interactive)
- Tunic (Tunic Team / Finji)
better audio
- Elden Ring (FromSoftware Inc./Bandai Namco Entertainment)
- God of War Ragnarok (Santa Monica Studio / Sony Interactive Entertainment)
- Horizon Forbidden West (Guerrilla Games / Sony Interactive Entertainment)
- Metal: Hellsinger (The Outsiders / Funcom)
- Stray (BlueTwelve Studio / Annapurna Interactive)
best debut
- Neon White (Angel Matrix / Annapurna Interactive)
- Norco (Geography of Robots / Raw Fury)
- Stray (BlueTwelve Studio / Annapurna Interactive)
- Tunic (Tunic Team / Finji)
- Vampire Survivors (poncle)
best design
- Elden Ring (FromSoftware Inc. / Bandai Namco Entertainment)
- Marvel Snap (Second Dinner Studios, Inc. / Nuverse)
- Neon White (Angel Matrix / Annapurna Interactive)
- Stray (BlueTwelve Studio / Annapurna Interactive)
- Tunic (Tunic Team / Finji)
best innovation
- Elden Ring (FromSoftware Inc. / Bandai Namco Entertainment)
- Immortality (Sam Barlow / Half Mermaid)
- Neon White (Angel Matrix / Annapurna Interactive)
- Pentiment (Obsidian Entertainment / Xbox Game Studios)
- Stray (BlueTwelve Studio / Annapurna Interactive)
best narrative
- God of War Ragnarok (Santa Monica Studio / Sony Interactive Entertainment)
- I Was a Teenage Exocolonist (Northway Games / Finji)
- Immortality (Sam Barlow / Half Mermaid)
- Pentiment (Obsidian Entertainment / Xbox Game Studios)
- Return to Monkey Island (Terrible Toybox / Devolver Digital)
Best social impact
best technology
- A Plague Tale: Requiem (Asobo Studio / Focus Entertainment)
- Call of Duty: Modern Warfare II (Infinity Ward, Raven Software, Beenox, Treyarch, High Moon Studios, Sledgehammer Games, Activision Shanghai, Demonware, Toys for Bob / Activision)
- Elden Ring (FromSoftware Inc. / Bandai Namco Entertainment)
- God of War Ragnarok (Santa Monica Studio / Sony Interactive Entertainment)
- Horizon Forbidden West (Guerrilla Games / Sony Interactive Entertainment)
best visual art
- Elden Ring (FromSoftware Inc. / Bandai Namco Entertainment)
- God of War Ragnarok (Santa Monica Studio / Sony Interactive Entertainment)
- Horizon Forbidden West (Guerrilla Games / Sony Interactive Entertainment)
- Pentiment (Obsidian Entertainment / Xbox Game Studios)
- Stray (BlueTwelve Studio / Annapurna Interactive)