It seems that after offering some truly surprising soulslikes, Miyazaki wants to delight players with a JRPG
Since its release in 2022, Elden Ring has become one of the best games of the decade for many people. Now it seems that its director, Hidetaka Miyazaki, wants to leave the souls genre and face creating a traditional JRPG. It has been known for quite some time that this creator wanted to get away from this highly difficult genre a bit to do other work and now, it seems that one of his great goals is to create a JRPG that offers hours of fun.
This new information has been known thanks to an interview that Miyazaki himself offered for Rolling Stones. It was there where he gave the surprise and commented on what he wants to create with his art. Of course, FromSoftware deliveries They have surprised millions of peopleDark Souls, Sekiro: Shadow Dice Twice and now Elden Ring, games that have not gone unnoticed and that have achieved a truly impressive player base due to their frenetic gameplay and challenging difficulty.
Although the developer has managed to name a whole new genre of video games, Miyazaki also wants to experiment with new things. In fact, it is not the first time that FromSoftware has delved into Japanese JRPGs, since some time ago released Enchanted Arms for Xbox 360 and PlayStation 3. However, it seems that it went rather unnoticed by the public.
Elden Ring continues to triumph among players
As we told you at the beginning of the news, since its launch, Elden Ring was really well received by players and critics. Just a few days ago, Shadow of the Erdtree, the game's DLC, was released is now available for all those people who want to enjoy it and it did not disappoint users. To give you an idea, this new expansion has been placed as the highest-rated DLC in history, so the developer has done an impressive job.
However, this content is not without criticism, as some players complained about the difficulty. This topic was also covered by Miyazaki in another interview, where he took the opportunity to say that the optional bosses of shadow of the Erdtree are designed to push players to the limit.
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