From Software has become wildly popular over the last few decades thanks to the work done with the Dark Souls franchise and its surrogates. However, the Japanese study did not start making games, much less with the franchise that has created its own genre. Without going any further, the company launched the first installment of the Armored Cored franchise back in 1997, and now they have wanted to bring it back to life after 10 years of ostracism.
Thanks to Bandai Namco, we had access to a private event where we could see first-hand everything that the new installment of the franchise will offer. Therefore, if you want to know more deeply all about Armored Core VI: Fires of Rubiconwe invite you to accompany us along the following lines.
The first thing that stood out in the presentation is that Armored Core VI: Fires of Rubicon is a reboot of the Armored Core franchise, although it will make use of the traditional style that we have seen before, although it will also collect some of the elements that have stood out so much in their projects. in recent years. However, they highlighted that there will be three big pillars in the game.
First, it was highlighted the massive three-dimensional level design, created to offer a truly impressive sense of scale. Thanks to the way in which the studio has created the scenarios, we will be able to enjoy a way of exploration that is really different from what we are used to, thanks to the possibility of moving the Mechas, with amazing freedom of movement and a degree of exploration that is only possible in this type of titles.
Secondly, they talked about the design and customization of the Mechas, which will offer a really varied tactical combat system. Players will have the possibility to fully customize their Mechas, opting for multiple play styles, so that we have the experience that best suits us. In fact, they emphasize that the way in which we customize our wick will have a direct impact on the third point.
And finally, there was talk of offering players a degree of satisfaction from overcoming really challenging challenges. This refers to what we mentioned earlier, that the company intends to bring to the title the challenging experiences that we have seen in other games from the studio. They have highlighted that we must observe, experiment, learn and repeat in order to overcome the challenges, something that is already present in all From Software’s Souls titles.
To know everything about Armored Core VI: Fires of Rubicon, we will have to be aware that we will have a single player story mode, as well as a PVP mode, in which we can face other players. And for a look at the first, we got to see one of the very first missions in the game.
The first impression with the game was unbeatable. What we have seen in the demo shows that we will find really big mapsin which we can move in any direction, noticing from the first moment that freedom in three dimensions that we mentioned previously. We will be able to follow the established route by land, or make use of air travel, to face the mission in the way that best suits our style.
However, things changed considerably when we entered interior areas. The level design becomes more of a corridor, which not only limits the freedom of movement, but also adds extra difficulty to the confrontations against the enemies. Although we will have a radar that will allow us to position nearby enemies, in order to prepare ourselves before the fight, and avoid being surprised as it happens in Souls.
The same happens with the combat system. Depending on the experience we are looking for, we can choose to attack with long-distance explosive attacks or with missiles with auto-attachment to several enemies to kill them all, as well as make use of the melee combat system to kill them one by one. one. As in the rest of the studio’s games, we will have “vials” to recover our life, which here will be called Repair Kits.
One of the big changes compared to the studio’s games is that we will have save points if we die in the middle of a mission, opting for a system more similar to that of Hack & Slash than that of Souls-like. In fact, if we die, we will have the possibility to customize our mecha before joining the game again, to change our style of play to adapt to our enemies, if we wish. In this sense, it was shown that there will be a wide variety of options to modify, such as the parts of the mecha, the firearms or even the thrusters.
Finally, the presentation of the game ended with a brutal battle against a final boss, which is where the team has put all their efforts to offer everything that has made their games characteristic in the last decade. Each boss will have its own style of play, from which we will have to learn so that we do not end up being defeated. Special emphasis was placed on the stun bar that both enemies and us will have, and that it will be crucial to finish off those who are more powerful.
For now, this is all about Armored Core VI: Fires of Rubicon, and it really couldn’t be more promising. We will have to see how the title behaves at the controls, but apparently, From Software has managed to perfectly merge its characteristic formula with the classic gameplay of the franchise.