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Ubisoft has as its banner one of its most successful franchises, which is neither more nor less than Assassin's Creed. This saga, so beloved for more than 10 years, has gone through different stages that have led to its titles being massively large, with spectacular settings, but without good stories, good characters and the essence of what Assassin's Creed once was for us. all.
Evolving is not bad, as long as you follow a good path, and we have examples like Gears of War, God of War and many other titles that know how to reinvent themselves without abandoning what is important to continue offering a great narrative experience to players. Although, after first CGI trailerit is confirmed that this year we will have the launch of Assassin's Creed Shadows, which will once again be a massive RPG, therefore, from the SomosXbox editorial team, we bring you an article with everything we know about Assassin's Creed Shadows.
Everything we know about Assassin's Creed Shadows
Assassin's Creed Shadows will put us in the shoes of two dual protagonists, Naoe and Yasuke, in true Syndicate style. Depending on the mission we are going to do, we can select the character that best suits us. This is a great decision on the part of Ubi, since this will allow us to know the history of both characters, since the Shinobi Assassin will have a lot to tell us and especially the first Samurai in African history, which we will see for the first time in Assassin's Creed , so let's find out more details about both.
Who is Yasuke? This is the true story of the protagonist of Assassin's Creed Shadows
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Yasuke
He historical character Yasuke presented a golden opportunity for Ubisoft to immerse itself in Feudal Japan, but although not much is known about this character and what he really became, thanks to the great investigations of the narrative team, they will surely delight us with a most interesting story.
We know that Yasuke arrived in Japan in 1579, date on which the game will begin. For different reasons, Yasuke came into contact with very interesting people of the time, such as Oda Nobunaga, the Portuguese and the Jesuits. But after completing his training to be an expert Samurai, he finds a new purpose in facing the demons of the past, which sounds a lot like Basim to us.
Just like us as players, Yasuke is a character who is discovering Japanwhich fits perfectly with the objective of the French company, offering us a map that will be at the level of what was seen in Origins at the very least, that is, massive. But Yasuke will not be alone in the exploration and story as such, since we will also put ourselves in the shoes of a Shinobi Assassin named Naoe.
Naoe
Naoe comes from Iga province, a very remote mountainous area, fiercely independent and known as the place where the Shinobi were born. So thanks to the stories of both characters, we are going to know two very different and extremely interesting points of view during the time.
From what we see in the trailer, when Oda Nobunaga arrived, he completely destroyed the burning town of Iga, where Yasuke was involved. The objective of all this was to destroy the Shinobi and the intention to unify Japan, and as a result of this situation, tension is created between Naoe and Yasuke, which we will learn later how on earth they end up getting along “more or less well”, especially all when she seeks revenge in order to fulfill a somewhat impossible promise.
He Naoe's father We can also meet him in the trailer, Fujinayashi Nagato, who teaches her all the skills and values to follow as a Shinobi Assassin, which are the following: Courage, Benevolence and Wisdom. Of the latter, as the game progresses, we will see Naoe acquire more, since he starts out young and will mature as the story progresses.
And to finish this section, if we make a comparison, with Yasuke we will have a character more given to hand-to-hand combat and against several enemies at the same time, but he can also be stealthy, although he will be less capable of doing so because he is noisier, slower. and without the grappling hook that Naoe has to move to elevated areas more quickly. Naoe will leave hand-to-hand combat aside, since she is trained to be a stealthy shinobi assassin, but she will also be able to fight like Yasuke, although unlike him, Naoe will not be able to block or parry attacks, only deflect them.
Setting
As we have told you, Assassin's Creed Shadows will be set in the year 1579, when Yasuke arrived in Feudal Japan, which is in a rather interesting and dark period. Portuguese merchants have left their mark there, as has Christianity itself through the Jesuits. This is a crucial moment in the country's history, specifically in the Azuchi-Momoyama period, a time of transition between the Sengoku period and the peaceful Edo period.
Beautiful new Assassin's Creed Shadows art revealed
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It would be the last time the samurai would fight a major battle and the last time they would have a strictly military role.
Stealth
Supposedly, the stealth that we will have in Shadows will be modernized and therefore improved to what we already saw in Mirage. On the other hand, thanks to a dynamic lighting system, the glow of sunlight, torches, and flashlights can illuminate the environment and ourselves, but if we know how to hide in the shadows, we will be invisible to our enemies.
If we cannot escape from the light, we can turn it off. Both the lights and those carrying them can be eliminated to create darker areas, very Splinter Cell style. Furthermore, enemies can now be knocked out, in addition to being murdered, for those who want to make a more pacifist run.
I think what shines the most in Assassin's Creed is the hidden blade, the assassination, and the ability to stay hidden. That is the core that we want to maintain. What we needed was to give it a slightly more modern approach.
Parkour
Parkour has always been one of the most important parts of Assassin's Creed, they have always gone hand in hand, even though it was lost in Origins, Odyssey and Valhalla, and returned to a much better level with Mirage. So with a parkour that would be back, with Naoe's skills they make her an ideal choice to feel like assassins again in an Assassin's Creed, having parkour and stealth as protagonists, hand in hand with the hook that has reminded us to Syndicate and Revelations.
Combat
But be careful, because if Naoe will shine in stealth and parkour, Yasuke will do so in the hand-to-hand combat that we have seen in an improved way during this RPG era of the franchise.
We want combat to be spectacular, so we've put a lot of emphasis on many objects being destructible or sliceable. When we have a miniboss fight, we want it to feel like a duel. That exchange of blocks, parries and dodges. It's always like a dance
Thanks to the improvements that the Anvil graphics engine has received, damage will now be reproduced in a much more realistic way, whether caused by a type of weapon such as swords and their cuts, to the marks of the arrows themselves. There will also be dismemberments, which may occur with weapons that we carry with Yasuke.
Gameplay
From what we know so far thanks to IGN, the gameplay of Assassin's Creed Shadows will focus on offering us a living and reactive world, since in addition to dynamic lighting and destruction, we will also have the seasons, which will pass as we progress through the story. . But with the arrival of spring, summer, autumn or winter, we will have the effects caused by these, such as different weather conditions and changes in the terrain itself, which will make the gameplay feel more realistic.
Assassin's Creed Shadows will say goodbye to one of the most controversial mechanics of recent games
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For example, we will have dynamic winds that will generate pollen swirls in spring and strip leaves from branches in autumn. In summer, we can go into a pond and hide under the water, but in winter that pond will be completely frozen. Therefore, different paths and routes will be generated, which over time will not be viable and will change the way we play and carry out the missions.
As spring arrives, the grass will grow enough to hide us, as will the much more leafy bushes. But with the arrival of winter, as we have told you, many natural hiding places will no longer be there. The frozen branches may break and reveal us, but the enemies' vision will also be much more limited due to snowfall, just as the whistling of the wind will prevent our steps from being heard.
Interestingly, enemy patrols will be in warmer areas, so taking colder roads won't be a bad idea. After all, we will have to constantly adapt to the weather, which will significantly influence our way of proceeding when carrying out a main mission and especially a secondary one.
To finish this point, it has been confirmed that during the game there will be romances like in Odyssey and Valhalla, that we will also have a settlement from where we can direct attacks among other things, and that the typical RPG eagle will not be available in this installment. , which will affect the gameplay of the game, which seems to want to give us all the prominence when exploring the map, without help of any kind.
Map
Although there is not much information about it, it seems that we will find ourselves in a more or less central area of Japan, where the well-known Oda Nobunaga had his fortress and unified the country. In terms of surface area, the Assassin's Creed Shadows map will be similar in size to Egypt in Assassin's Creed Origins, albeit on a much more realistic scale.
Because the castles took up a lot of space and we wanted the mountains to look like mountains, we made the environments look larger in the game. The way they were built, it's a self-designed level. They are so big that it is like an adventure every time you enter a castle.
Enemies
Also without too much information about it, Shadows will be similar to Mirage when it comes to hunting our targets, since we will have complete freedom to go after them, regardless of the order. Simply track them down, do missions and end up finding them until you reach the final boss.
We wanted to make sure that the world was alive, and that those goals were always in the world. So you might come across some of them without really knowing anything about them before. It's not so much about 'follow a quest to a point', but rather 'I want to do this' and then you'll find a way to do it.
Shadows will have something similar to the Black Box style, with different options to be able to kill the objectives, thus having variety to choose which movement to perform. But we will discover all this and more on June 10 at Ubisoft Forward, as we will have the first gameplay that will reveal many more details of Assassin's Creed Shadows.