I’ve been playing Guilty Gear Strive for a few hours and I still can’t believe that the last Guilty Gear to set foot on an Xbox console was 15 years ago. It seems incredible that with the departure of Guilty Gear 2: Overture 2008 marked the beginning of a drought that would last more than a generation, which is why we couldn’t enjoy excellent installments of the saga such as Revelator and Rev2.
Arc System Works’ fighting game has a story as fascinating as it is epic, surrounded by heavy metal, musical references and the impeccable animation work that characterizes the studio in all its games. With Daisuke Ishiwatari as the brain of the projectthe idea was to create a fighting game full of personality and with a unique soundtrack, things that they have more than achieved in each of their installments for 25 years.
Guilty Gear returns to XBOX and arrives on day 1 of Xbox Game Pass
Guilty Gear returns to Xbox with its latest installment and not only that, but it also does so by coming to Xbox Game Pass day 1 on both consoles and PC. As if this were not enough, the release adds improvements and features like crossplay and netcode rollbackwhich will delight all fans of the fighting genre, especially the latter, since it will allow us to play with a minimum of lag no matter how far we are from our opponent.
Guilty Gear’s proposal is clear, to be a fast video game, with graphics of the highest level, a soundtrack that will blow your mind and a staff of unique characters both in aesthetics and in game style. The studio behind Blazblue and Dragon Ball FighterZ continues to exude personality and quality in each title they make, they make it clear every time a round begins, where they invite players to start the fight with a loud Let’s Rock!