Experiencing FromSoftware's adventures is always a trauma for me. They take years off my life and exhaust me due to the tension I accumulate during games. It also doesn't help that they usually put hidden enemies to test the resistance of my little heart. I suffer a lot (in a good way), but I like it. I started this self-destructive process in Dark Souls and recently I played Elden Ring: Shadow of the Erdtree.
I admit it: I have said inappropriate words out loud and directed at FromSoftware, especially Hidetaka Miyazaki, throughout my adventure through the Kingdom of Shadows. Who hasn't ever done it after dying for the seventh time on a boss that is above you within 0.02 seconds of entering the combat arena?
And while swearing at the screen is usually enough, I was exhausted last weekend. I wanted to take a break from Elden Ring and play something that would allow me to enjoy myself without being trampled every two seconds. My choice was Helldivers 2 for a simple reason: hundreds of bugs placed there just for the players to destroy them in every possible way.
The best game of my life in Helldivers 2 was thanks to Elden Ring
I only played one game of Helldivers 2 before returning to Elden Ringbut I promise it was a taste of glory and victory. I chose Level 6 difficulty, joined other helldivers on the planet Pandion-XXIV to fight the threat of the Terminids and I selected my favorite loadout: ARC-12 Blitzer rifle (infinite ammo), Orbital Precision Strike, Orbital Laser, Watchdog Rover and Quasar Cannon.
The landing in Pandion-XXIV was run over: several patrols detected us as soon as we left the capsules and we had a huge nest of bugs a few meters away. An Allied shot was enough to stir up the hornet's nest and see us involved in Endless Hell. After finishing off the first waves, we ran to close all the nests to cut off the flow of bugs. It wasn't easy, but we did it without casualties.
I marked the main objective of the mission: the E-710 fuel pumps to refuel the shuttles. The group took my mark on the map as an order and everyone was shot towards it. It was upon reaching the objective that I realized that my companions knew what they were doing: no one threw stratagems near others, they did not enter the camp until it was clean and once inside we all knew what to do without exchanging words.
We activated the bombs without any scares or casualties, so we continued on our way to the next main point. One of my companions (X4) deployed his fuse and I decided to stay close to give him all the support he needed, especially when maneuvering. I'm sure he understood what he was doing, because we started communicating with pings to signal patrols, elite enemies, and more.
The most tense moment of the game came when I was hit by a Sweeper and sunk into the ground. I thought I was going to die, but I struggled to find a place to climb back up to the planet's surface. I managed to save everyone's game, although I'm getting ahead of myself.
We found an artillery position on the way to the main objective. X4 and I fight off the hordes of bugs. I don't know what B2 and J1 were doing. We managed to contain all the bugs with everything we had: precision attacks, a mecha, a mounted turret and a 500KG Bomb. The latter didn't miraculously kill me, although I did fly away. We got along quite well: he covered while I fed the projectiles into the ammunition system.
Our companions, J1 and B2 completed the main objective of the mission and we completed the secondary artillery objective. However, J1 must have had some problem because she fell out of the game. Now there were three of us at Level 6 difficulty and we still had to explore the entire map until the Extraction. It wasn't going to be easy, but we still had no casualties and I felt unstoppable with my partner X4.
We ran like crazy towards B2, direction of the extraction. There was little left when X4 signaled an elite enemy with a red ping. He was a Bile Titan. He flipped his fuse and I pulled out the Quasar Cannon. After the shot, I launched an Orbital Laser. The lightning bolt, which could well be the Hammer of Dawn gears of warchased the bug to its death. Although the credit for killing it was not mine, but X4's 500KG Bomb.
The shortest route to extraction was across a lake. X4 had no problems with his fuse, but B2 and I had to advance on foot. Our mechanized companion was walking backwards and covering our retreat. We had a little scare because an Overrunner almost took out B2, but X4 and I covered him and he came out with flying colors.
We used the height of the bank to mount a defense. X4 got fed up with running away with the bugs glued to his ass, so he called for the mounted turret and returned to his mech. I got the message. I climbed into the mounted turret and started firing like crazy, ready to take out my commander's R2. B2 also understood the play and stayed covering the left flank.
It wasn't fair to the bugs. We were a firing squad. We hardly even let them out of the water. The massacre was so beast that I managed to reach my maximum combo in helldivers 2: 38 quick kills, then the skull icon turns from yellow to red. B2 and
By the time I got to the extraction, X4 had his mech back and B2 was launching orbital strikes to contain his flank. I've gone over the extraction defense several times and I still don't understand how no one died during the fight. The bugs were coming from all sides, the guard dogs' lasers (B2 and mine) were constantly crossing paths, X4 was firing his mech's machine guns like crazy, even accidentally crossing me in his fire.
We managed to escape without dying and then X4 said a “Thank you” as the extraction ship rose into the air. I didn't understand why he said that until a second later when a Gold Trophy called Dive Jump (Hell Dive): “Complete a mission of extreme difficulty or higher without anyone dying.” I dropped the controller on the table, leaned back in my chair, and thought, “Great game.”
In VidaExtra | I've seen Helldivers 2's Automata front become a “nobody wants to touch our worlds” problem, and it's for good reason.
At VidaExtra | I have left my post in Helldivers 2 to travel to the past and fulfill the wish of many players: to defend SuperEarth from the Automata
In VidaExtra | I would never touch the friendly fire of Helldivers 2, but I think this forgotten zombie video game could make it a lot better