We all like henry cavill. How can we not like Henry Cavill, if in the end it is “one of ours“, like in that circus full of Freaks halfway between depressing and endearing. He likes video games, plays with dolls, spends an entire afternoon assembling the computer of his dreams. He’s one of us.
However, it is no less true that despite the fact that we would all like to go out with him one day, he has all the earmarks of being quite intense. We are not going to hold it against him, we can all become excessive with the things that we like in a special way, but what Cavill, for some reason, it seems to have enough numbers to border on the red flag.
The Warhammer of the poor (and buzzed)
To show a button. Would you play a game of Warhammer with henry cavill? Don’t you get the feeling that, as happened with The Witcher series, he must be one of those people who is constantly telling little details? That any hint of interpretation of the rules can trigger a dialectical battle of the kind that lasts until one of the two gives up out of boredom, and it is never Henry Cavill who gets bored?
Perhaps that is why the idea of presenting him with a game of BrikWars to henry cavill It’s something that I find especially exciting. And it is that for those who do not know him, BrikWars would come to be the antithesis of the perfection that Cavill seeks around all his hobbies.
It is, broadly speaking, to take some dolls of LEGO, pass them off as Warhammer figurines, and stage a battle as if two self-aware six-year-olds wanted to seriously play a battle of rules and dice, but without losing any of the fantasy that a child’s game can bring .
a game of Warhammer in which to be able to say “Well, now I shoot with a rocket and the building falls on top of you and a tank explodes and from the explosion of the tank gasoline comes out and from the fire that is created half an army is burned“. And that the opposite answer you “what a fox, how good you are“. I can’t imagine Cavill going through that hoop.
The only rule is to have fun
Despite the surreal of the idea, that is precisely the philosophy of BrikWarsa game created by mike rayhawk destined to flee from the excessive consumerism of franchises such as Warhammer and seeking to land in the simplest way possible rules that should always prioritize creativity and fun above all else.
In fact, much of the fun of this mix of dice, improvisation, and armies of recycled dolls lies precisely in itsthe flexibility of those same rules. If something is over-explanatory or conflicting, the rules state that those rules should not be followed.
In the search for controlled fun for both parties, mutual agreement and the possibility of returning it to the opponent in the next turn, for example avoiding all the damage with a heroic deed that one of the participants has just pulled out of his sleeve, are the keys to a game that, in reality, will only be as crazy or as corseted as its players want it to be.
With the official rules a click away, and a whole community full of ideas and resources throughout the internet, if you want to support its creators you can do it through projects like this one from Modiphiusbut keep in mind that in order to play BrikWars all you need is a handful of dolls and let your imagination run wild.
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