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The last Nintendo Direct on June 18, 2024 offered some announcements and surprises. Among the most notable developments were the new The Legend of Zelda: Echoes of Wisdom and the long-awaited continuation of Metroid with Metroid Prime 4: Beyond. During the event, Japanese companies such as Capcom and Square Enix They also presented their upcoming releases for Nintendo Switch, some of which will also come to Xbox.
However, a Notable absent from the list was Marvel VS Capcom Fighting Collection, which has left many Xbox players wondering why it will be on Nintendo Switch, PlayStation and PC. The confusion and disappointment on the part of the green community upon discovering that their console would not receive this collection was immediate, especially considering the history of the franchise on Xbox, Well, it has always been a great exponent of its fighting game library.
#MarvelVSCapcom It has always been present on Xbox. As a fan of this 2D fighting cross-over, this hurts 🥺 pic.twitter.com/LRirmVAvdL
— XboxMedia (@xbox_media) June 19, 2024
Marvel VS Capcom Fighting Collection will not arrive, for now, on Xbox
The Marvel VS Capcom series has been a mainstay on Xbox consoles, offering intense battles and a crossover of iconic Marvel and Capcom characters. So why won't the Fighting Collection, a compilation celebrating this legacy and other classic fighting titles, be available on Xbox? One theory suggests that the problem may be related to technical difficulties associated with Capcom's MT Framework game engine.
According to several sources, Capcom I would have problems carrying old titles developed with MT Framework to the modern Xbox ERA system. This not only complicates the porting process, but also increases the associated costs, making it more viable for Capcom to release these titles on PlayStation, Switch and PC, where they do not encounter these same obstacles.
The MT Framework, a graphics engine used in many Capcom games Since the generation of Xbox 360 and PlayStation 3, it does not seem to have a simple route for its adaptation to the current Xbox Series X|S consoles. This contrasts with the more open and flexible architecture of PlayStation and PCwhich allows for a more fluid transition from such beloved classics.
Can Microsoft do something? The situation raises the question of whether Phil Spencer's team could step in to offer technical or financial support to facilitate these ports and ensure that Xbox users do not miss out on these classics. For now, we can only speculate and discuss the possible reasons behind this exclusion, hoping that future updates will bring us better news.