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We were aware of the criticisms of Elden Ring: Shadows of the Erdtree from the Steam community, but those that were not about the difficulty should not be ignored. FROM Software explainedthe reasons why Elden Ring's framerate is so unstableand the fault of all this is not the game, but your computer mouse. It sounds quite ridiculous, but we can assure you that sometimes what the study exposes has some basis.
In the post published by the official FROM Software account, it is explained that “andIn the PC version, if you play while an application related to mouse control is running, the frame rate may become unstable.so what should be done is “stop any application related to mouse control and try to play”.
The reasons why Elden Ring's framerate is so unstable is the software that controls the mouse
Obviously, the message in which From Software explains the reasons why Elden Ring framerate is so unstable, has not gone down well with the community. Just as Todd Howard did when he told players that if Starfield was running poorly it was because they needed to upgrade their PC, Throwing balls out is not an excuse for any developer. We are in an era where almost all games are accused of a notable lack of commitment to optimizing performance. Something that is even more noticeable on PC.
In a second message, they clarify that once the application that supports the mouse is closed, the game must be restarted. Now, “If restarting the game does not resolve this issue, please check the integrity of the game files”. For now, it seems that the study does not seem to have found the real reason, having considered this option for a very obvious reason. And that is that many of the main PC hardware manufacturers have software layers that even dare to offer resources to optimize the system. And if we have several applications, the chaos that can be generated is notable, as if we had two antiviruses installed.
Even so, having only one, and in this case the one that controls the mouse, could be causing a conflict due to the exploitation of resources. Although we see that some They already complain that it is not an excuse to justify that the performance is unstable. There is also no answer that has consolidated the theory and we know the trend with the fanbase of some companies.
The thing is that, whether it's because of the difficulty, which has supposedly been balanced in the latest update despite the fact that it was assured that it wasn't going to be done, or because of the performance, the rating of Elden Ring: Shadow of the Erdtree is still not going up, although the bleeding of negative reviews seems to have neutralized slightly. Maybe those that are arriving now are no longer due to the difficulty, but because of these performance problems.
However, that's not stopping Elden Ring: Shadow of the Erdtreeboth in terms of review scores, user participation and sales. Everything supports the success of this DLC that has arrived after a long wait and that, for the most part, is proving to have been worth it. Do you have any performance problems on your PC that cannot be justified by this reason given by FROM? Have you tried the solution and does it work? Leave us your comment to find out if this solution really works.