Despite the enormous number of awards and congratulations that Metal Gear Solid 5: The Phantom Pain received, everything seems to indicate that Hideo Kojima had other plans in mind for the saga at the beginning of its development.
Hideo Kojima’s departure from Konami was not easy at all. The creative genius of sagas like Metal Gear Solid or Dead Stranding was involved in major controversies with the Japanese developer due to disagreements with the creation of certain titles between 2014 and 2015which led to the official separation of the company in 2016.
Anyway, That didn’t stop the release of Metal Gear Solid 5: The Phantom Pain, the latest title in the saga by Kojima, from being a complete success. The title achieved win the award for “Best Action/Adventure Game” at the 2015 Game Awards, and establish itself as one of the best games of the year. However, everything seems to indicate that Hideo Kojima had other plans in mind for the title at the start of its development.
Specifically, in the latest episode of his podcast on Spotifythe Japanese genius revealed that during the early stages of the game’s script, there was the idea that Chico, one of the main characters in Metal Gear Solid: Peace Walker, would appear in the title. Specifically, it had been thought that the character appear quite differently than we remember: Chico was going to have his face full of scars, have a very scary appearance and would be obsessed with killing.
However, this idea was dismissed by Hideo Kojima as it was supposedly It didn’t quite fit well with the structure proposed for the story. from Metal Gear Solid V: The Phantom Pain. And to you Would you have liked a change in the game’s story?