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Life by You was emerging as one of the most attractive competitors that came to challenge the EA giant: The Sims. For those who are big fans of the life simulator developed by Electronic Arts, knowing that Life by You has been canceled is not good news, since EA will not have to work hard to stay on top. But, on the other hand, the simulator developed by Paradox has disappeared overnight a week before its early access.
Fortunately, a ex employee of the recently closed study that developed this simulator has risked making his situation publicsince the decisions from above not only affected him, but also 23 colleagues who worked hard for more than 5 years to present one of the most widely accepted proposals within the company, and which will now no longer see the light of day.
Life by You has been canceled and a former studio employee has gone into detail about the situation
In a recent statement by Willem Delventhal, stated in detail what was happening behind the scenes, and how not even a promising future will save your studio tomorrow. «Today I am devastated to announce, for the second time in two years, that my game was canceled and I was fired. And this time it was a real shit show. I've known for some time that they might close us down. We were actively working on a hyper-modifiable life simulator called Life ByYou, and as far as I know, we were *Extremely good*«Delventhal began by revealing.
«I can't share specific numbers, but I can say that we met internal metrics that had been approved, and that we exceeded that number by a significant portion, We also received approval a week before launch. Then, two weeks before launch, they told us we wouldn't do it. And just now that we've all lost our jobs, we were only informed about it through a public announcement. They didn't tell us why.“, Demonstrating that Paradox has made legal threats against former employees.
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Although his project was in danger, would not give up when proposing options. «Instead, we spent a month in purgatory and did everything we could to prove to them that it was worth releasing, including things like finding potential buyers or suggesting cutting ties and becoming independent. We hear practically nothing. I was warned not to write anything about this experience. That could harm my professional future or even cause legal action to be taken against me. I have chosen to ignore these warnings«.
As we can see, just like that, one of the most promising games of the moment, which had already captured the attention of a large audience and its medium success was already more than guaranteed, disappears. What will have happened to reach these decisions? Will EA have something to do with it? Well, the truth is that we won't know, and just like the players, those who worked on the project are just as baffled. For now, we are only left with a few words from the developer that reflect the reality of the video game industry.
This industry has become a place where you can deliver more than expected, have AA money behind you, and still have the rug pulled out from under you two weeks before launch.