One of the great movies Marvel It’s already in theaters. Ant-Man and the Wasp: Quantumania has been released revealing the third installment of the adventures of the character played by paul ruddbut his battle against kang the conqueror It’s not making everyone happy.
If we take a look at the Rotten Tomatoes scores, we will see that it receives a 49% from specialized critics, making it the second worst rated in the UCM after Eternals. One of the most popular complaints is the poor quality of the digital effects, which is worrisome considering that the vast majority of the action takes place in settings that don’t exist.
Now, thanks to the information revealed by Vulture, various technicians and special effects artists have reported anonymously that this is due to a unilateral decision by Marvel. The company diverted resources to create Black Panther: Wakanda Forever in its post-production phase, which was also the case with Ant-Man and the Wasp: Quantumania. As a result, the result did not convince the company’s senior managers at practically any time, forcing work 80 hours per week for several months.
“This was like a second version of what happened with James Cameron on Titanic, where the special effects artists were basically napping under their desks, because there wasn’t enough time between shifts to go home and then come back. Now, all the industry that has been touched by Marvel is permanently burned out, and that is what is causing the most burnout,” explains one of the anonymous workers.
According to sources, there were many changes in the final stages of the film’s production, demanding a Greater effort from the team to meet the demands direction changers.
“Why didn’t we oppose it? You don’t want to do anything that could jeopardize your livelihood in the slightest. Part of that means that when you get an executive decision that says, ‘This is what we’re going to do,’ you assume that you have no power to say anything against it. You can’t say, ‘Well, this is bullshit. Shouldn’t we do something better?’ Many of us are sitting here thinking, ‘The money is there. Why isn’t it coming to us?’ ?’ Marvel spending a little more money to pay more VFX people wouldn’t make much of a difference to the executives at the top, but if it’s about them not being comfortable with their bank numbers and us working ourselves to burnout, we always lose out. I honestly equate it to human greed.”
However, some of them agree that this situation is repeated in multiple projects, with poor working conditions, “lots of unpaid overtime and unrealistic deadlines“. The general feeling is that VFX workers pay for mistakes made by other people involved in the production of a movie.
There was a lot to redo, a lot of inefficiency. I ended up taking over and redoing a lot of other artists’ work, which is not how things usually go when you work for other studios. There were some great sequences that we were putting together that looked promising. But there could have been more people involved in the project. Maybe more money spent. When working on many projects at once, resources dwindle. The quality begins to lack