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Different users would have confirmed their presence at a private event of the QuakeCon in which the first gameplay that has been exposed would have been provided new information about DOOM: The Dark Ages. Information that comes through different channels and that would expose the first details of the idSoftware game that would change many aspects that were established in the reboot of this license. But all that content that They say they have seen it and it remains engraved in a series of threads that collect information in such a way that we must wait to see them at some future event.
We know about Gamescom, as a possible candidate to be the event where we can see what QuakeCon 2024 discovered privately. Details found on reddit, referencing several sources, such as a very extensive post offering the first details of DOOM: The Dark Ages, since its presentation in June.
Several people attending an event reportedly revealed a lot of information about DOOM: The Dark Ages
And it is precisely this lack of support that makes us suspicious about what has been exposed, however, we know that these types of events take place in the face of a later public presentation. The proximity of Gamescom, where Xbox is going to go all out with games like this, makes us think that there is some truth to it. Obviously, it was requested that no one leak what they were going to see, the strange thing is that they paid attention to them. But yes, the video that was shown at the event was a pre-recorded gameplay and narrated by Hugo Martin, who is the creative director of the game.
It could be a preview of a Possible trailer for Gamescom 2024, which showed the alpha version of the game, combining gameplay and other scenes. What can be extracted from the information provided by that video, is that the game areas are much more open than in previous games. SThey have been confirmed up to three melee weaponssuch as a flail, which allows you to collect ammunition, a mace and a fist that creates chains of electricity between enemies. In addition, A saw shield can be equippedwith which you can traverse the map, but you can also launch yourself at enemies and recover while destroying them in a bloody way.
These mechanics, which include a more extensive melee combat system, were the ones we already saw highlighted in the presentation trailer. But it seems that there are new options, such as synchronized blocks, the option to repel projectiles that serve as an attack by being able to eliminate enemies with them, or indications that The verticality of the action loses prominence. When the Doom Slayer jumps, We will find a mechanic similar to that of the power armor in Fallout 4 or Fallout 76.
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It is described the Glory Kill systemwhich due to the circumstances would have been redesigned. Eliminations are no longer so programmed, since now we have a greater number of attacks that can be executed. Those enemies that are stunned and can be eliminated, will be highlighted with a small purple halo, which means that the player can execute them as needed, as we have found in games such as Warhammer 40,000: Space Marine 2. These executions can be carried out with kicks and punches, where the novelty could be that the player determines which to use.
Changing gears and returning to traditional firearms, it has been revealed that there will be a new weapon, a type of double-barreled plasma pistol. A pistol reminiscent of the plasma pistol from the first DOOM, but with two barrels connected by a piece of metal. Both barrels fire at the same time. On the other hand, there would be a single-barrel shotgun. They could also see some weapons that appeared in the presentation trailer, such as the nail gun, that allows you to pin enemies to walls, and other weapons, which keep the action mechanics from previous games.
The introduction of this large robot was also detailed, where it was possible to see how it can be used on several occasions throughout the campaign. It will have its own interface, and will allow combat with a double cannon and hand-to-hand attacks, even executions, as is the case of the arachnotrons, which now seem to have a bit more consistency. Obviously, enemies never seen before were shown, while the existing ones have undergone evolutions. For example, a strange octobrain that shoots blue projectiles, and a large four-legged cyberdemon are described.
DOOM: The Dark Ages is one of the games that surprised us at the Summer Games Show in June, offering a preview of what this third installment of the renewed DOOM saga will offer us. Your HUD seems to be staying so that users are familiar with an adventure in which, according to reports, an important environmental narrative seems to be maintained, which could have more prominence than in previous titles.
With all this, we can only guess that in the At Gamescom 2024 we'll have fresh information from Xbox about DOOM: The Dark Ages. Xbox's digital events calendar will contain plenty of surprises, as they have a number of projects that will be featured at the event. However, we've already started to notice that there's something special about DOOM, as we received the revamped version of the first two games this week, having been included in Game Pass.