As if out of the blue, Atlas Fallen is far from being one of those games that we expected with all the enthusiasm in the world when this 2023 started rolling. Its similarities with Forspoken are probably what has caused the most talk about him, but the truth is that the sensations left after the first hours with him have little to do with the game of Square Enix.
With gameplay that is as accessible as possible and the right dose of fantasy in the form of particles and bombastic special attacks, the truth is that I can visualize myself with relative ease enjoying even more combat that, by far, is its best asset. You could say yes Atlas Fallen It has turned out to be a pleasant surprise.
From the creators of The Surge
The most curious thing about the mixture is that the similarities with Forspoken they don’t stay there. Here we are also a kind of mindundi who ends up accompanied by a talking bracelet and is the source of our attacks and powers in an RPG action adventure.
From the hand of the creators of Lords of the Fallen or The Surge, Atlas Fallen It places us in front of one of those open worlds with interconnected areas through which it is a pleasure to walk. The key is in the mobility of the protagonist, agile enough to pull powers with which to climb to the sites and a slide across any surface painted with sand that is as comfortable as it is attractive.
Despite not having been able to test the cooperative mode for this demo, it is easy to see to what extent this wants to be a kind of Destiny by trading the shots for the hack’n slash. Not only because of its world structure, but also because of the importance it gives to looting when it comes to advancing.
The crucial thing about these good sensations, in any case, is neither there nor in its RPG approach in which you travel from town to town talking to NPCs to get missions with which to continue pushing the story forward, but in a combat that has turned out to be as spectacular and fun as it looked in the trailers.
Some hilarious fights
The idea is that, making use of the arena once more, our character can summon heavy and light weapons with which to perform combos simple, based on the repetition of basic or charged attacks, in addition to a series of powers that we will unlock based on exploring and completing secondary ones.
with one of those parrys comfortable enough to make it easy to stop the attacks of your huge enemies without too many headaches, the low difficulty of the proposal lies in how easy it is to come up and end up kissing the canvas due to the power of the enemy blows that we have not wanted deflect by being too busy mashing buttons.
The fault, in fact, lies in the satisfaction of being able to get close to them by converting one of your weapons into a hook and starting to swing and hammer like a madman while waiting to fill the special bar that will allow you to perform the demolishers special attacks with which it has earned a place in our retinas.
Through a slot-based progress system for specials and perks ranging from doing more damage to aerial enemies to improving the prizes you receive for it, the customization of the game style wants to be one of its strong points, but the truth is that with combats as fun and challenging as the ones it proposes Atlas Fallen on its highest difficulties, it has actually already completely beaten us.