He Persona 5 Tactica character design It is an important artistic decision that is obvious, whether you are more or less comfortable with it as a consumer. The Persona saga has diversified into so many genres that it would not be nice to see all these proposals, different in terms of genre, with the same artistic design. They all have that expressiveness and that unmistakable youthful charisma of the series, but on a visual level they distance themselves just and necessary.
The game was leaked, so its great revelation lost its forcefulness, but the game does not become less expected for that. Since Persona 5 Tactica was shown at the Xbox Games Showcase, fans of the saga and of Atlus in general are eager to learn more about this game and resolve some doubts and, why not, disagreements. At least for now, the developers are open to offering revealing interviews.
The design of the characters in Persona 5 Tactica aims to recall what is special about Persona 5, just like the rest of the game’s features.
It was through Famitsu (picked up by Persona Central) that some involved in the development shared some details of their work. General producer Kazuhisa Wada and producer Atsuchi Nomura were present. In its clear intention to try to cover many genres with the Persona saga, the tactical RPG genre was chosen, in part, by the vote of the fans of the franchise in the multiple surveys conducted by Atlus itself.
As with Persona 5 Strikers, the essence of Persona will continue even in the gameplay, finding the perfect balance between accessibility and challenge. This game promises to be something more dynamic than a classic tactical RPG, which will be good news for newcomers to the genre and a factor to take into account for those who have already played it. An important factor in the development is the director of the same, Naoya Maeda, who has experience working on the designs of Persona 5, Persona Q and, mainly, Persona Q2.
So it’s no surprise to see the chibi design decision being favored. In any case, one would wonder why these models are longer than the model seen in Persona Q2. The characters will move around the battlefield with the pomposity typical of the series, so it was important to show these poses well from an aerial perspective. It was decided that elongating the legs and the total body would be ideal, moving away from the Persona Q2 designs just and necessary to have a marked identity of its own.