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Steam is a platform that often brings to light phenomena that would not be conceivable on any other platform, and that is precisely what happened with 'Banana' just a few weeks ago. Since this popular “game” arrived on Valve's platform, tens of thousands of people have already started playing the title, whose only mechanic is to click on a banana and increase the counter that is in the game.
The worst thing of all is that just a few days ago, we were able to see how the most random game on Steam already has competitors. 'Melon' and 'Tapple' These are the copies that have arrived on the platform in recent days, and which have already managed to reach a maximum peak of users of 14,274 players and 17,111 players, respectively. And both games have not only copied the gameplay mechanics of 'Banana', but also its main attraction.
Steam's most random game already has imitators: 'Melon' and 'Tupple' debut on the platform
Many of you will not understand (and rightly so) what the point of these games is, and the truth is, they don't have any. The only appeal of 'Banana' and its imitators is that, after a few hours of active play, We will have a drop of items that we will receive for our Steam accountwhich can be sold through the community market, just like what happens with Counter Strike 2 skins and other games.
![Steam's most random game is already starting to have imitators, and we don't know if it's good or bad news 142 Grab your wallets! The Steam Summer Sale is here with deals you can't miss](https://www.somosxbox.com/wp-content/uploads/2024/06/OfertasSummer2024Steam-110x73.jpg)
Grab your wallets! The Steam Summer Sale is here with deals you can't miss
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Therefore, the only interest that this game has generated in the community is the intention of the players to receive an object that, later, can sell to get credit on their Steam accountThis is a purely speculative measure, and we do not know how Valve will direct it, especially since, a priori, none of these games seem to violate the platform's rules.
A priori, we might think that there is nothing wrong with experiences like those of Steam's most random game multiplying. However, we run the risk of the platform becoming a sort of directory of pseudo NFTs (which is basically what these items are), where we are bombarded with games whose sole purpose is to play with the speculation of the community.