Although for many it will always be Eleven thanks to the great joke of deadpoolthe Teenage Nuclear Head arrives at Marvel Snap so that we remember it by its original name Negasonic Teenage Warhead becoming an essential card for our destruction decks.
If you just got the new card from Marvel Snap and you still don’t know how to get the most out of it, watch out for this deck loaded with destruction cards with which you’ll be able to make the most of its promising combos.
The best deck of Negasonic Teenage Warhead in Marvel Snap
First of all, it’s time to land the latest addition to the immense squad of Marvel Snap. The ability of Negasonic Teenage Warhead is that any card that is played where she is, will automatically destroy both the played card and her own Negasonicwhich gives us not a few possibilities when joining it to Nimrod.
The combo, as you may have already guessed, involves dropping Nimrod wherever he is Negasonic Teenage Warhead to reply to the other great novelty of this season in Marvel Snap in all other locations. Of course, something else will need to be done to turn the situation around, but let’s go step by step.
As an initial play we have sunspotwhich should be able to take advantage of all that remaining energy that ends up giving us Electro from turn 3 if in hand we do not see better options.
Although it can be greedy to release Carnage ahead of time, remember that both he and venom they must have only two objectives in mind, to destroy Nimrod if we have not managed to have before Negasonic Teenage Warhead at the table, and annul the limitation of Electro once we have obtained its power by revealing itself.
The alternative to speed things up is in waves to go down to Nimrod a turn ahead of schedule, but the ideal scenario should be Negasonic Teenage Warhead in the 3, shuri in the 4 and Nimrod on the 5 at the location of the new card to automatically destroy it.
After that, both Arnim Zola as destroyer should help us spread the power of Nimrod for all the locations with the hope of leaving us in the best possible position before the end of the game.
If luck has smiled on us enough, that will mean having some extra power with Electro in order to speed up this entire process so that it is Knull the one who gives the last blow on the table before we take the eight cubes home.
But even if we have fallen short in that regard when it comes to stealing what we hoped for, the waste of destruction should allow us to play Death as a last resort or, if we have found ourselves in even more of a hurry than we thought, a combo of Arnim Zola and venom to finish distributing copies of Nimrod in the most excessive way possible.
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