No game is perfect and Ghost of Tsushima: Director's Cut is the ideal example of how the sum of the parts is greater than the whole. The Sucker Punch title has suffered since its launch in 2019 from presenting the greatest possible polish, but now we are faced with the PC version, after passing through PS5. The developer has made two giant leaps that have underpinned an open world that remains absurdly beautiful.
The reasons for launching buy the work on Steam or the Epic Games Store They are obvious to any player who did not have a Sony console. The adventure takes us to the end of the 13th century, in a time of expansion by the Mongol empire towards eastern terrain. The island of Tsushima becomes the first bastion against Khotun Khan's war threat against Japan and Jin Sakai must assert his surname linked to a great samurai dynasty.
You all already know the story, or at least it is not the reason why you have to stop at this text; The swordsman lives an adventure full of exploration, plot twists and lots of action. I enjoyed it like a dwarf two years ago and I recently closed the chapter on the island of Iki, but being able to get all the visual juice out of it with my computer is not trivial. These are the requirements set by the developer:
pulled apart |
Very low |
Media |
High |
Very tall |
---|---|---|---|---|
Performance |
720p at 30fps |
1080p at 60fps |
1440p at 60fps / 4K at 30fps |
4K at 60 fps |
OS |
Windows 10 64 bit |
Windows 10 64 bit |
Windows 10 64 bit |
Windows 10 64 bit |
Processor |
Intel Core i3-7100 or AMD Ryzen 3 1200 |
Intel Core i5-8600 or AMD Ryzen 5 3600 |
Intel Core i5-11400 or AMD Ryzen 5 5600 |
Intel Core i5-11400 or AMD Ryzen 5 5600 |
RAM |
8GB |
16 GB |
16 GB |
16 GB |
Graphic card |
NVIDIA GeForce GTX 960 4GB or AMD Radeon RX 5500 XT |
NVIDIA GeForce RTX 2060 or AMD Radeon RX 5600 XT |
NVIDIA GeForce RTX 3070 or AMD Radeon RX 6800 |
NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XT |
HDD |
75 GB (SSD recommended) |
75 GB on an SSD |
75 GB on an SSD |
75 GB on an SSD |
I have a graphics card GeForce RTX 3070 8GB GDDR6a processor Intel Core i7-13700F 2.1GHz/5.2GHz and a memory 32GB RAMso I haven't had any problems squeezing Ghost of Tsushima: Director's Cut. Although I don't have an Ultrawide (21:9), Super Ultrawide (32:9) or even Triple Monitor 48:9 monitor, the truth is that at 1440p and 60 FPS every inch of the stage looks great.
And with a really pleasant consistency, showing at all times a smooth fluidity that is not interrupted by problems such as stuttering. Besides, the support for NVIDIA DLSS 3, AMD FSR 3 and Intel XeSS Add that extra push to teams that need it. Among the most interesting novelties is the one that offers an experience in the purest Kurosawa style; Use the black and white filter, activate the Japanese language and enjoy the lip synchronization of this language, only on PC.
Although the experience is much more in line with the peculiarities of a DualSense, there is no problem in playing both with an Xbox controller and directly with the keyboard. The sensations are magnificent in any case. Of course, the map loading is brilliant, taking about five seconds to launch into the game once we press the start option in the menu. As for the quality of the textures and graphics, there can be no complaints given that it is a excellent work by Nixxes Software. The move to buy the studio to make ports to PC has turned out well for Sony.
However, the most striking of all is the integration with PSN, more specifically with its newly released interface for computers. It is by no means essential to link Epic or Steam accounts with the Japanese company's service for the story – it would be shooting yourself in the foot after the Helldivers 2 case – but it is essential for the Legends multiplayer mode. This is where cross-play with console players is activated, opening the range of possibilities to find companions. In any case, the company is already in charge of launching very juicy baits as soon as the title starts.
The master archer outfit and the canine recruitment amulet are the two incentives on the table to synchronize platforms, but it also opens the door to an interface that is in its infancy. Not in the pejorative or contemptuous sense, but rather it is a Sony's first step to relate systems and offer a joint experience. It is not invasive, far from it, and will only appear if we invoke it by pressing Shift+F1. This is what it looks like in the main menu Ghost of Tsushima: Director's Cut.
The basic functions that we can find on PS5 and PS4 are present, such as consulting our Friends list, our Profile and the Trophy list. Linking does not create two separate lists, but rather adds a PC icon next to the PS5 icon, as is my case. Unlike what happens when we transfer a save file from PS4 to PS5, on PC we will not unlock Steam achievements equivalent to Sony Trophies automatically.
It will be necessary to meet the requirements by playing, so if we achieve an achievement on the Valve platform and we do not have that trophy on PSN, it will be unlocked on both systems. You can see what that moment looks like in this image:
Precisely the Trophy/achievement that you can see appeared after interacting with Baku in what the game considered it to be a New Game+, even though it did not have any previous save files. And that is the main absence that I have perceived in Ghost of Tsushima: Director's Cutbecause I have needed the cross-save function like a sore thumb, but it is simply not there.
It would be great to transfer all my progress made with Jin Sakai on PS5 to PC and not have to recover all the progress once again. I know that I am not the target audience for this release, as it is intended for Steam and Epic Games Store users who, for the most part, have not tried the title. However, one cannot help but look at Xbox's neighbors and be certain that playing on console and PC is synonymous with continuing from the same point.
Sony has duties in this regard, although it is also fair to be patient with a feature that today, with so many devices and game centers, seems essential. We will see what new features are incorporated in the future, but the present satisfactorily meets expectations.
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