I hope you’re doing well with the poker face, because with this deck of Marvel Snap you will need it The only bad thing about it is convincing the rival to play his cubes, because from that moment on you will be unstoppable. But come on, don’t worry, I’m going to explain it to you about inviting him to stay in this guide.
I’m actually shooting myself in the foot, because when I’m mallet start running like wildfire it will take little time to be nerfed. It’s insane, and to my surprise also a lot of fun to play. Let’s take a look.
The deck of 30 levels in half an hour
Our hero today is shuri. “I don’t have Shuri”, then run to play with Agatha’s deck to ensure a constant collection level up and try this madness again. Have more or less luck, I assure you that you will appreciate the farming.
The idea is that from Shuri’s hand on turn five we convert the 5/15 of red skull in a 5/30and in the six we copy that same figure with task master and let’s finish supporting him with something that’s left over there. usually a Zero.
Bringing up that last card to the table rarely ceases to be almost absurd, the truth is, because with two locations with 30 points, plus everything you have accumulated in initial turns, there is no twist to save you.
give to Snap just start the game and drop a couple of cute emotes (not this one). The one you ask “Snap?” to the second turn after having released a Armor or a Lizard you will have it in the boat.
Neither Nimrod nor Thanosneither Knull, nor any other letter that at some point you have thought is checked. The three times that I have lost with this deck have been a mistake, a similar deck that has played it better, and a hilarious crossing of cards in which luck has finally smiled on the other. It’s crazy.
How to play this Marvel Snap deck
Play the cards wisely and you won’t be long in seeing results. The fear that Typhoid Mary either red skull ending up giving points to the opponent matters less when we talk about two cards of 20 points on the table. Take advantage before they nerf him.
- Turn 1: sunspot either Zero if you see that Titania is on the way. It is not usually common but it has saved me from having to worry about a location on more than one occasion.
- Turn 2: If the Novas or the Wolverines start to walk, Armor and to close that location. In fact, it should be our priority against combinations like Zero and Titania either Lizard. We will need that protection later. Find a good place for Armor. And if it’s protecting Sunspot, even better…
- Turn 3: by this point in the movie you probably already know what the opponent is playing and can place a cosmo to protect you from Shang-Chi and to stop any attempt to fill your table with Venom or Wong. Even against Continuum decks it can be useful. There’s a lot of Mystique copying Patriot’s ability.
- Turn 4: shuri. No more. If it’s not out yet, saving that energy can power up Sunspot or keep it in reserve for a next turn with She-Hulk, but you should generally forget about Shuri being in the deck. Relax, all is not lost.
- turn 5: At best you would have cast Shuri, you would double the power of red skull in the location Armor is in, and the next turn you would shut it down with Taskmaster where it can be most useful. If there has been no luck, let it arrive shuri in 5 and you have listened to me with the energy means being able to throw it first at her and then at She-Hulk. They are not 30 but they are 20 points. Powered by Shuri they have saved me until Captain Marvel either Titaniaso almost any play you can make can be successful.
- Turn 6: anything you can copy with task master or even finish buffing Sunspot if you took care of him a few turns back. Frankly, you’re worth almost anything.
SHIFTS |
1 |
2 |
3 |
4 |
5 |
6 |
---|---|---|---|---|---|---|
IDEAL |
SUNSPOT |
ARMOR |
COSMOS |
SHURI |
RED SKULL |
TASKMASTER |
ALTERNATIVE |
ZERO |
TITANIA |
LIZARD |
– |
SHE-HULK + X |
RED SKULL / TASKMASTER |