One of the groups of creatures that has been able to die the most times in video games is that of goblins, which always seems to be the typical standard enemy that helps you to get experience, rewards and complete missions. Well, it seems that these green beings have tired of being beaten non-stop and have prepared to take revenge on Goblin Stone.
This title developed by Orc Chop Games and published by Curve Games will be about a Fantasy RPG with touches of roguelike and in which the combats will be in turns. The reason why these monsters have decided to turn the tables is because they are on the brink of extinction and they refuse to allow that situation to happen.
With a very nice graphic section drawn by hand, it will touch lead a group of goblins in a world that is procedurally generated. Along the way, goblins will have to be selectively bred with the best genes and traits so that future generations will become stronger and stronger, so decisions will have to be made that will affect those that we will keep and discard.
Although the goblins will be prone to death when faced with all kinds of humans, the descendants will come back even stronger. In addition, it will be possible to build a base for them to live quietly, buy pieces of equipment and choose between different classes in combats that use cards when attacking opponents.
On the other hand, Peter McConnell, known for being the composer of Grim Fandango or Hearthstone, among others, will take care of its soundtrack. Its launch is expected to take place on Steam sometime this yearwhile the console version will not be ready until 2024.