The ID@Xbox program celebrates 10 years, being 2013 a crucial year for the program, and therefore, for all Xbox. The head of the indie games program Chris Charla opened up to all of us about this anniversary through a post on his official Xbox blog. Xbox’s proximity to the indie scene has always been notable, with the Xbox 360 being a console with a large catalog of low-budget games.
This relationship began to crack in 2013 with the generational change. This is how ID@Xbox was born, a renewed program focused on deal with an indie scene that was growing by leaps and bounds and that required professional and financial help more than ever. In the post we wanted to share the magnitude of the aid and the path traveled.
The ID@Xbox program celebrates 10 years by showcasing its achievements and promising improvements in the near future
The program helped many independent developers with significant investments. Of course, it is not common to see this type of game take the spotlight, but there were honorable exceptions. games like Cuphead, Hades, Dead Cells or the famous Tunic are just some of the most famous games that went through this Xbox support program.
These games shined along with the 3,000 games that were benefited thanks to the program According to Chris Charla himself, this number is greater than the catalog of games for the Xbox 360 and the original Xbox together. 5,000 developers, from over 100 countries, have been supported with this unique visibility. The investment that has even been made is greater than 4 billion dollars.
We attended the ID@Xbox event to learn about four games that will make people talk
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Due to the requests of these developers, work has been done on the multiplatform game with PC and competing consoles, as well as on the cross play. Some updates have been promised for April, such as expanding the physical versions that have been limited so far. It is also expected that these games will continue to arrive on Game Pass to serve up a larger window of exposure.