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After a couple of very complicated weeks, it seems that Multiversus has been fixed on all platforms. With a new Multiversus already on the air Players can download this update and check how improves performance on Xbox Series X|Sthe platforms most affected since the launch on May 28.
If you were a regular player in the fighting game licensed by Warner Bros., you will know the multitude of errors that were caused when playing online games, such as sudden disconnection and synchronization errors that ruined many unforgettable duels. Fortunately, Player First Games has listened to the community and quickly addressed the issues most critical of the game before the majority of players abandoned the game due to lack of care.
The new Multiversus patch improves performance on Xbox Series X|S and implements significant changes to progression and gameplay
Among the most significant changes and fixes we can find the improvement of stability and fluidity of the game on all platforms, including Xbox, PlayStation and PC. The Iron Giant has also returned to the character roster after a week in the workshop, being the character most affected by this update, since the balance changes have been very hard with him and other characters.
![The new Multiversus patch has arrived to improve performance on Xbox Series X|S and increase rewards for each fight 141 The new Multiversus patch has arrived to improve performance on Xbox Series X|S and increase rewards for each fight 92](https://www.somosxbox.com/wp-content/uploads/2023/12/multiversus-trailer-cinematico-o-150x150.jpg)
These are the exaggerated times required to unlock characters in MultiVersus
we arexbox.com
Besides, The dynamic camera has received improvements in the 1vs1 game mode, in addition to improving the feedback when hitting a blow, which will allow you to more easily follow the rhythm of combat without losing sight of your characters or forgetting the combo you plan to perform. The development team has been attentive to feedback from the community, showing that Multiversus plans to stay for a long time and be part of the great fighting games of today.
MultiVersus 1.02 Patch Notes
General
- All characters now incur a 15-frame replay block on their ground side attack combo. This will prevent individual fighters from alternating ground attack and dodge to lock enemies into stuns for long periods of time.
- Increased the minimum camera distance in 1v1.
- All available profile icons, banners, badges, ringouts, and announcer packs will appear in the Account Cosmetics section of the Fighters tab. Previously, only some unowned cosmetics were displayed.
General bug fixes
- Fixed more performance issues on Xbox Series X|S.
- Fixed 2 issues that caused games to go out of sync.
- Fixed an issue where parrying an attack would not always put the victim into parry stun.
Advantages
air walker
- Now limited to one use per airtime
- Fixed an issue where attempting to spawn a platform would not consume an aerial evade.
- Fixed an issue where LeBron could not generate a platform when he did not have a basketball.
Characters
Legend:
+ = Improvement
– =Nerf
~ =Change
* = Bug fix
Note: Attack calls refer to default controls.
Banana Poly
- Ground Side Special
-
- – Active hitbox window reduced by 2 frames
Black Adam
- Side Ground Attack 1
-
- – Jump branch window delayed 6 frames
- Side Ground Attack 2
-
- – Jump branch window delayed 8 frames
Bugs Bunny
- Ground Down Special
-
- * Fixed an issue where bugs could cancel the stun when jumping under certain conditions.
Garnet
- Special Air/Ground Side (Cooling)
-
- ~ More vertical recoil angle
Gizmo
Gizmo's maneuverability and size make him incredibly difficult to pin down. His movement combined with his incredibly strong zoning game makes it nearly impossible for some characters to gain the advantage against him. These changes should help Gizmo's evasions be more in line with the cast to make it easier for other characters to approach and punish.
- Side Ground Attack 2
-
- – Dodge branch window delayed 10 frames
- – Prevents the terrain from rebounding in case of recoil
- Neutral Air/Ground Attack
-
- – Sniff branching window delayed 8 frames
- – Cooldown is no longer returned upon successfully hitting the Fire Arrow.
- Ground Side Special
-
- – Car HP reduced from 10 to 8.
- – Car explosion impact zone size reduced by 25%.
- – The maximum duration of car overheating has been reduced from 2 to 1.25 seconds.
- – Cooldown increased from 15 to 18 seconds.
- Airside Special
-
- ~ Now always floats on the umbrella if the attack fails.
harley quinn
Harley's slide and upward attack gave her very easy combos with very little risk. These changes should keep her combo game intact, while making the slide and up attack feel less like “do all” buttons.
- ground attack
-
- +Base recoil increased from 1663 to 1800.
- – Branch window on hit delayed by 10 frames
- ground attack
-
- – Boot window before loading increased by 4 frames. The startup window after loading increased by 2 frames.
- ~ Slide combos into follow-ups faster. Impact stun has been significantly reduced to compensate.
- – Maximum cargo movement has been reduced by 15%.
- ~ Now ignores player collisions during movement.
- – The size of the leg wound box has been slightly increased.
Iron Giant
Iron Giant's game was dominated by its easy-to-enter infinities and some early death setups. We hope that removing his most egregious builds will make him feel more like the rest of the cast, and we feel good about allowing players to play with him again.
- Passive
-
- – Rage meter gain from damage taken by allies has been reduced from 80% to 60% of damage taken.
- – Allied Sonarate rage meter gain reduced from 35% to 30% of total meter.
- – Defensive burst cooldown increased from 25 to 29 seconds.
- ~Defensive burst knockback made more horizontal
- – Defensive burst recoil is reduced.
- ground attack
-
- ~Recoil angle made more horizontal (incorrectly listed in previous patch)
- Ground Side Special
-
- * Fighters are now released immediately when the Iron Giant performs a gesture
- * Fighters now release immediately when the Iron Giant leaves the ground.
- – Grip release recoil angle made more horizontal
- – Grapple release hit stun has been reduced.
- – Increased start-up window
- + Armor applied before
- Ground Attack Fury Mode
-
- – Now incurs a repeated movement block to avoid infinitely trapping enemies.
- Fury Mode Air/Ground Attack
-
- Cooldown increased from 0.75 to 1.5 seconds.
- Neutral Special Fury Mode
-
- * Fixed an issue where Iron Giant was performing his neutral no-rage special while in rage mode.
Jason
- Ground Rush Attack
-
- + Now blocks projectiles
Morty
- Neutral Air/Ground Attack
-
- * Fixed an issue where firing a grenade attachment projectile would trigger the cooldown of Morty's snakes.
- Lateral ground attack
-
- * Fixed an issue where Morty could not jump or dodge during his side attack combo.
Reindog
- Side Ground Attack 1
-
- – Jump branch window delayed 6 frames
Hairy
We have reverted the hairy air neutral attack so that it can be canceled earlier on impact, but it was not included in this version. This change will arrive in a patch in the very near future.
- Side Ground Attack 2
-
- – Jump branch window delayed 11 frames
- Special Air/Ground Neutral
-
- * Fixed an issue where Shaggy would float while charging Rage under certain conditions.
Superman
- Side Ground Attack 3
-
- – Removed the ability to jump or dodge during the quick jab attack.
taz
- Air attack
-
- + Hitbox size has been increased
- – Now incurs a repeated movement block to avoid infinitely trapping enemies.
The Joker
We are aware of the Joker's strength and are evaluating ways to bring him more in line with the current cast of fighters. These balance changes will be introduced in an upcoming patch.
- Airside Special
-
- – Smell branching window delayed by 5 frames
Tom and Jerry
- Side Ground Attack 2
-
- – Hit stun has been slightly reduced.
- Side Ground Attack 3
-
- – Hit stun has been slightly reduced.
Velma
We are aware of some teething issues with Velma after the initial release. This is the start of some planned adjustments we have for her, and we'll have more to share in the coming weeks.
- Lateral ground attack
- + More reliable combos from attack 2 to attack 3
- Neutral Air/Ground Attack
- + Hitbox now covers Velma's arm and head better.
- ~ Allied auto-targeting has been removed.
- Air attack
- + Greater motion control
- Air attack
- + Greater motion control
- Air/Ground Special
- + Cooldown reduced from 120 to 80 seconds
- Airside Special
- + Greater motion control
Wonder Woman
We are aware of Wonder Woman's strength and are evaluating ways to align her more closely with the current cast of fighters. These balance changes will be introduced in an upcoming patch.
- Passive
- – Bracelet meter now resets when touching Wonder Woman.