To the protagonists of the last film of Marvel They were missing a key piece to finish becoming a team to take into account in Marvel Snap. Luckily, with the arrival of the new season, the Guardians of the Galaxy already have their Nebula.
Converted from its landing in Marvel Snap in one of the best low-cost cards in the game, the sister of Gamora it has everything necessary to turn the meta of the game upside down and make us jump to a style of decks that is much more fun to play.
The best Guardians of the Galaxy deck in Marvel Snap
The power of Nebula It is going to be one of those abilities that, based on conditioning the opponent, will allow us to turn the game around from the first turns. And it is that whether they take the bait or avoid it, they lose out.
Its ability says that every turn your opponent doesn’t play a card in the location it’s in Nebula, it will gain +2 power. The only drawback is that the turn in which we launch the card will not count, but in reality that will be the least of it.
The idea is that, as the opposing player, you will run to protect that location by throwing cards there to prevent Nebula begin to grow, the ability of the rest of Guardians of the Galaxy that allows us to gain power if someone has played a card there play in our favor.
What happens if they don’t follow that play? so what Nebula It will grow out of control until the end of the game. An alternative strategy that does not bother us either and that, in fact, we can help to force by the hand of Storm closing the location you are in.
Otherwise, it’s one of those decks that’s as easy to play as it is fun. Armor will allow us to protect the one cost cards as Rocket Raccoon and her own Nebulaespecially if they are puffed, and Polaris will help us clean that location from more dangerous cards like sunspot so we can take control of the site and we can Snap without fear.
Daredevil it will be our eyes to place Gamora in the right place in order to be able to add those five juicy points that his ability grants, and between Doctor Doom and the rest of the Guardians should be able to close out the game relatively easily.
if you have any Knull either darkhawk that puts the game uphill, there you have Enchantress to turn the situation around, so really the only thing you have to fear is that cosmo I ruined your party too soon.
In any case, it’s a matter of playing smart, focusing on one location until you can completely shut it down, then jumping to the least crowded one to take advantage of the power advantage and close out the game with a tasty win and a good handful of cubes.
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