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If you are one of the Elden Ring players who had difficulties with the final boss of the Shadow of the Erdtree expansion, which as you already know is Radahn: Promised Consortwe have good news: Bandai Namco has released a new update which greatly reduces the difficulty of this powerful enemy. With version 1.14, a number of adjustments have been made to smooth out several of the combat mechanics, making the task of defeating him a little more accessible.
Changes to the final boss of Elden Ring: Shadow of the Erdtree
Among the most notable changes are:
- Change in the battle start pattern: The way the boss attacks at the start of the fight has been changed, which may give players more time to prepare.
- Adjustments to some attack moves: Some attacks now behave differently, possibly with more predictable reaction times.
- Damage reduction from certain attacks: Several of the boss's deadliest hits now deal less damage, offering more room for error.
- Lower damage to stamina bar: The stamina damage caused by some attacks has also been reduced, allowing players to stay on their feet longer during the fight.
- Reducing the range of some non-weapon-based attacks: This is key, as many magical or area-of-effect attacks were difficult to dodge due to their enormous range.
- Better visibility on some attack effects: Certain attacks will now have clearer visual effects, which could help players better anticipate the boss's actions.
A reduction that many players will appreciate
This 'nerf' to the boss of Elden Ring: Shadow of the Erdtee is a clear response to the complaints of many Sinluz who since the launch of the expansion They regretted the excessive difficulty of the final boss. The community has been active on forums and social media discussing how frustrating it could be to defeat this enemy. While many enjoy the challenges that Elden Ring offers, a balance between challenge and gameplay is key to Keep the experience fair and engaging without being frustrating.
Additional PvP and Team Patch Adjustments
In addition to the changes to the final boss, the Update 1.14 It also introduces several adjustments to PvP (player versus player) mode and equipment. For example, Reduced damage from weapons such as dual blades and the Pata dagger when used against other players, which should make online combat more balanced.
On the other hand, skills such as Scattered Launch and Weed Cutter They have also been nerfed to deal less damage in PvP, improving the online competitive experience without impacting solo play as much.
While the changes could be seen as a boon for those Sinluz looking to get through the expansion, the fact that FromSoftware and Bandai Namco are listening to their community and adjusting the game's balance is something that most players are applauding. Implementing tweaks to smooth out some of the trickier encounters is a good sign that the developers are committed to keep the experience challenging, but fair.