Triomatica Games, the same company that developed the great graphic adventure BOXVILLE (which I was lucky enough to review a while ago), presents his new project. More than a game, it is an interactive experience, and that is how its devs present it.
TRUST NO ONE It is available for Playstation 4, Playstation 5, Nintendo Switch and PC
IN SEARCH OF THE TRUTH
The story of the game/experience is extremely simple: we are a journalist who is investigating a technology and artificial intelligence company, to bring to light a terrible secret. One day this journalist receives a letter from a mysterious person who assures him that he works within said company, and that he will help him obtain that information. He asks her to meet him at a train station, but warns him to be careful because he believes he is being followed.
And that's where our work begins. From a first-person perspective and with a Point & Click mechanic, we are going to have to get to the bottom of the matter.
A LOT OF GAME ON THE OUTSIDE
One of the things we noticed right away is that the game is extremely minimalist. With a download of just 190 megabytes (it took me longer to enter the download code than it took to download), we already know from the start that the content is minimal. As seen in the images, the game is developed through static scenarios with a classic style. By clicking on certain points, we get closer and can investigate that area more closely. In addition, we have a taxi in which we put different addresses and it takes us to different places. It is worth clarifying that, although there are hundreds of options for places and addresses, only 3 or 4 work for the game, the rest takes us to one of 3 or 4 random scenarios that are repeated all the time and are useless. in the plot of the game.
The title is a research experience interactive, and when I mean interactive, I'm talking about the fact that we have to really investigate on our own.
To open different doors in the game, or discover keys to access computers, even to know an address, we will never see the necessary data on the Play screen (or the system on which we are playing), but we have You have to pay attention to the clues in certain documents or cards in the game and, based on that, start working outside the game.
What does this mean? That, for example, we have to use Google or a real browser on another device (cell phone or computer) to investigate a page of a company that is mentioned in a game document. On the (real) website of that company, the address where it is located appears. And it is that address that we are going to use within the game to take a taxi. And so.
At another time, for example, we have to get the email address of an employee of that company, and we must communicate with him by email to request access codes to his computer. Once again, we are going to use a real mailbox to send an email to that address, and that email will also be replied to that real mailbox that we are using.
Other instructions that we must discover include searching for the name of an author who has said a phrase, or searching for a line of dialogue from a movie to log in to another real internet page.
All this sounds cool, and in some ways it is, but it has two problems. On the one hand, it is not new (I experienced it 10 years ago, and a thousand times better, with the content PAPER TRAIL of INFAMOUS: SECOND SON) and second, that everything lasts in a flash.
The puzzles are not particularly difficult, and also, within the game, as I mentioned, we only have 3 or 4 places to visit, with a couple of puzzles in each one. If we more or less get stuck without knowing what to do, TRUST NO ONE It lasts no more than 10/15 minutes.
Analyzing the history or technical qualities of this experience seems beside the point, so I'm going to limit myself to analyzing what the devs wanted to offer us: an unusual experience.
And, the truth is that there are not many options similar to this type of game, and they are interesting, well, they are. In this particular case, the problem is that the experience ends up being very short. Nothing is too complicated, but at the same time, the number of puzzles is minimal. Solving all its secrets really isn't going to take us much more than 10 minutes, and once we know the answers to everything, the game practically loses its total replay value.
Nothing changes nor are there different answers in the different games, so once everything is resolved, the experience has nothing more to offer.
And not much else. I am not going to give a score or evaluate its strengths and weaknesses in a different section, I think that with the analysis everything is more than clear. The only thing I can say is that it seems like a great idea, although in this case it is wasted due to a lack of effort.