Ubisoft has used nostalgia to get Assassin’s Creed Mirage onto our wish lists. It was a complicated task knowing how jaded we ended up with Assassin’s Creed Valhalla and that this new installment was originally an expansion of the latter. The famous “return to the origins” was true until proven otherwise.
Almost a month ago we saw five details that showed that the promise of a return to the origins of Assassin’s Creed Mirage They weren’t empty words, but it’s only recently that we’ve had real tests. On the one hand, my partner Rubén was able to access a test and shared his impressions. And on the other, the video presented during the Ubisoft Forward showed a very detailed gameplay.
Ubisoft didn’t lie with Assassin’s Creed Mirage
Those who have played Assassin’s Creed Valhalla will not be able to deny that there are many similarities with Mirage, for example: the design of the subtitles and the animations of the protagonist when walking, running and falling from heights. Even so, the latest gameplay offers proof that we are facing a very different concept.
All the details that I advanced have been fulfilled and that is good news, because it means that Ubisoft did not lie to us by saying that Assassin’s Creed Mirage it would be a return to the origins… or rather to Assassin’s Creed Revelations. And what are the tests of which I speak?
Parkour has definitely improved from Valhalla. While it’s not the Unity craze, it seems to fall somewhere in between. Despite being Slower, feels natural and has highly detailed animations. In addition, the character links running and parkour very well with the interactions with the world, we see it when he throws a bookcase to stop his pursuers. And speaking of interactions, using banks to pass the time is a great detail.
Mirage is clearly more stealth focused. Everything points to it, from how the world reacts to our actions to our tools and skills. If you look at the lower left cornerwe have a search level divided into three points, which I intuit mean: the enemies recognize you, archers are posted on the roofs and there are more patrols in the streets.
The search mechanic is not new, but it has been improved so that we have more control over it. In addition, the gameplay also shows a poster. In the Assassin’s Creed by Ezio AuditoreRipping posters off the walls diminished our notoriety. We could also bribe/murder charlatans on the street.
As for the tools (not to be confused with the main weapon), they are all designed for stealth: a blowpipe with projectiles that put enemies to sleep (among other options), throwing knives, smoke bombs, poison time mines and small bombs (firecrackers) to distract to the enemy. Throwing knives can be used to kill another enemy fast when we perform an execution.
The skills they are also focused on stealth. I already mentioned that Mirage will have abilities focused on character concentration (bottom bar with 5 slots) and strategy, and that the one we saw was a stealthy chain kill. The gameplay shows her in action: select targets until the bar runs out. The concept is not new, since it is an ability that we saw in Assassin’s Creed Odyssey for combat.
There are four very interesting details that reinforce the mentality of guiding everything towards stealth:
- return the Eagle View which unveiled Altair and Eivor’s Odin’s Sight disappears. The difference between the two is that one is that the first is a hold view, while the second is more like a pulse.
- A novelty! Certain fortresses and defended places they won’t let us use our friend the eagle to detect all the enemies and have a better perspective. An archer makes her go back and we will have to kill him to unlock the ability again.
- Although not directly related to stealth, the contracts in the headquarters of the assassins. They are secondary missions with rewards that we have seen in other installments like Assassin’s Creed Unity.
- Last but not least, a detail that excites me on a personal level are the parrys. The combat promised to be lightning fast for skilled assassins and this gameplay is the proof: it shows a parry (perfect block) followed by a instant execution. Good news for those of us who hate hitting an enemy with a thousand blows to make them die in Assassin’s Creed.
It would be a mistake to close this post without pointing out what we saw in the story-focused cinematic trailer. Basim Ibn Ishaq he is rescued from the streets by the Hidden Ones and trained in their arts in the same way as Altair. If this is not proof enough of the return to the origins, the trailer explains what the mythical pen tradition: They mention that it comes from Egypt (Assassin’s Creed Origins) and that it is impregnated with the blood of the murdered.
I am not saying that we start to throw rockets with Assassin’s Creed Mirage nor that there is not the possibility that Ubisoft ends up slipping in some aspect, such as parkour, bugs and / or performance during its launch. It wouldn’t be the first time we’ve been disappointed with Assassin’s Creed.
But neither can we deny that there is a palpable mindset shift with respect to Assassin’s Creed Odyssey and Valhalla. Anyone who has played Revelations and other classics can see evidence that Ubisoft is trying to recapture what made the franchise legendary. We will have to wait until the game is on our consoles and PCs to find out if the assassins have returned.
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