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Home»Gaming»Digital Foundry questions whether developers should sacrifice features on Xbox Series S to avoid hurting Xbox Series X

Digital Foundry questions whether developers should sacrifice features on Xbox Series S to avoid hurting Xbox Series X

Janelle RamirezBy Janelle RamirezMarch 8, 2023No Comments3 Mins Read
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The controversy around Xbox Series S has always been served by a small part of the industry (much smaller than those defending Microsoft’s entry-level console), ensuring that it would be a hindrance to the development of games that reached Xbox Series X. Well, the controversy has once again been served after the problems that Baldur’s Gate 3 is having on Xbox Series S were known.

Specifically, in the latest statement from the game’s development team, it was assured that they were working on a version for Xbox, after the controversy that arose over the possible temporary exclusivity with PlayStation; but what due to an issue with split screen on the Xbox Series S versionthey have preferred not to give any information about the possible arrival of the game on Microsoft consoles until they have solved the problem.

Digital Foundry questions whether features should be sacrificed on Xbox Series S

This information has been the subject of discussion on the latest Digital Foundry podcast, which has debated whether developers should sacrifice features on Xbox Series S if this is a general problem for the launch of the Xbox Series X version.

I feel like in cases like this it should be acceptable to release an Xbox Series X version with that feature. [pantalla dividida]and leave that feature out of Xbox Series S. I’d rather see Series X get used properly, or at least get the game, than just skip the console because they can’t get this feature to work acceptably on a different machine.

Gratuitous hate aside, this is an interesting debate. As a user, I dare say we can all agree that it would be better than a certain feature was sacrificed in the Xbox Series S versionif in return that will cause the title not only to reach Xbox Series X, but to Microsoft’s own entry-level console.

This is the Xbox Series S Cassette player that Xbox has sent to some influencers

we are xbox.com

It is true that It’s a complex thing to measure., since without the parity requirement that Microsoft requires from the studios to launch their games on Xbox, it is possible that some of them would do worse jobs with the mere intention of making the game work correctly on Xbox Series X, leaving aside the Xbox Series S users. Therefore, a balance would have to be found, which would be beneficial for both users and companies. What do you think of this? You can leave us your ideas in the comments.

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