The PlayStation Showcase held on the night of May 24-25 has left us with many highly anticipated news. One of them was Assassin’s Creed Mirage, which presented a new gameplay trailer with more information than many players have realized.
It is a 2-minute video that focuses on showing the setting, how it looks aesthetically, and various playable sections: parkour, combat, abilities, and classic mechanics. In addition, it has some very interesting winks. Here we tell you all those details that you could have overlooked and that prove that Mirage returns to the origins of the saga.
Parkour: a very familiar taste of Ezio Auditore
Parkour is one of the basic pillars of Assassin’s Creed. It is not a secret that it has suffered several ups and downs throughout the franchise: Revelations introduced improvements when interacting with the world, Assassin’s Creed III and Black Flag brought about the first really important improvements, and finally Assassin’s Creed Unity and Syndicate (plus Unity) were the culmination so far. Later Origins, Odyssey, and Valhalla became crude and rigid.
Assassin’s Creed Mirage He has shown a parkour with an air of Revelations that promises a lot. It’s not going to be Unity crazy, but it sure is an improvement. You don’t have to be an expert to see that the animations are betterthe transition between support points is much more fluid (allowing more freedom of movement) and the elements of the world with which to interact to move.
He corner bending hook quickly and the pole style stick to cross the river are two good examples of the return of these elements. And it is certainly that moving through the world in Valhalla is much less dynamic and varied than in Revelations, for example. There are reasons to be positive. Let’s trust improvement.
Combat: The spirits of Ratonhnhaké:ton and Edward Kenway take over Basim
The RPG system in Assassin’s Creed Origins, Odyssey, and Valhalla has been fun and laughed at (sort of), but Ubisoft wouldn’t do anything wrong to kick it twice and dismiss it entirely. Assassin’s Creed Mirage promises to steer clear of all that and the combat scenes seen in the gameplay trailer suggest the same.
Everything seems to indicate that Basim will bring a combat system reminiscent of Assassin’s Creed III, Black Flag and Rogue. Fast movements, brutal animations and confrontations that can last a few seconds for the most skilled assassins. The scimitar-style sword, a dagger (which functions as a weapon of choice like Eivor’s axe), and hidden blades are the weapons Basim wields during gameplay.
If everything ends up being as it seems and Ubisoft promises, we will have fast combats and spectacular executions. Beating enemies with absurdly high health bars for minutes promises to be a thing of the past in Mirage. One more time, we have reason to trust. But… combat is not the protagonist.
Stealth: the true return to the origins of the franchise
Much has been made about how positive “return to basics” is with Assassin’s Creed Mirage… and not so much when you replay Assassin’s Creed through Revelations. The gameplay of the first games was spectacular at the time… but it has aged very regularly. And this applies to the section at hand: the stealth He is the protagonist of Assassin’s Creed again.
We’ve had a lot of fun with Eivor doing Viking things, but it’s time to get back to the essence of assassins: the stealth to assassinate, steal and spy. Ubisoft presented Mirage under the premise that we will return to work from the shadows as Hidden… but this time for real.
Mirage’s gameplay has shown us two very significant moments: the return of the decision making and the possible return of the planned murders. In case you don’t remember, in Revelations (and others) we can make decisions about how to assault the fortifications. “We must find a way for you to enter without being discovered. Maybe you can bribe the guards to look the other waysays Basim’s escort.I’ll see what suits me best“, reply.
He bribe the guards It’s one of the mechanics we’ve been able to use so far. Paying concubines to distract the guards and/or choosing a specific time (since there are guard changes) are other ways we could have chosen to achieve our goal. In addition, the buildings used to have several entrances.
And what are the planned murders? Within the decision system, there are some secondary objectives that allow us to access an instant, successful and special murder. Its requirements are not usually simple, but the result is very satisfactory. Assassin’s Creed Unity it features the best and the Valhalla x Mirage crossover mission features such a kill. It is very likely that they will return in Mirage… or so I want to think.
Skills and old tricks
Once again, Origins, Odyssey, and Valhalla were all a lot of fun with their abilities focusing on mythological powers. Valhalla’s Dawn of Ragnarök expansion, while fun, was too much in terms of these abilities and the general feeling was the same: it’s time to stop.
Assassin’s Creed Mirage It doesn’t seem like he’s going to abandon his special abilities, but what I’ve seen doesn’t smell of mythological powers… but rather fighting techniques focused on strategy. In the gameplay we can see a skill that seems to allow us to select multiple enemies to make a triple execution in a chain and quickly. It uses the Animus blue hue, so it might have something to do with it.
The abilities to interact with the world and decision-making aren’t the only old tricks we see in gameplay. come back the heist just like we did in classic video games. We went from Eivor’s Raven to Basim’s Eagle. The use of red smoke bombs and throwing knives It’s another aspect reminiscent of Revelations’ system of making and buying useful tools. Last but not least, the dromedary returns from Origins to repeat as a mount.
classic references
- He Basim suit and severed finger is a clear reference to the original games, the Hidden Ones, and the Assassins’ initiation ritual.
- He eagle It is the symbol of the assassins. That Basim has one means a return to the Hidden Ones and a creed that was left far behind with Odyssey and Valhalla.
- The first panorama of the city at Mirage is a nod to the first panorama of Damascus in Assassin’s Creed.
- The scene where Basim attacks his target from above (which looks like a planned assassination), is a reference to Assassin’s Creed Revelations. He puts the noose around his neck and throws him off the balcony like the Templars did with Ezio Auditore.
- The Last scene from the gameplay trailer is a reference to the cinematic that all Assassin’s Creed have when you synchronize a watchtower, but specifically there is an image of Assassin’s Creed Revelations very similar.
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