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Halo Infinite developers speak about infection mode, one of the most anticipated additions to the multiplayer mode of the latest installment of the iconic Microsoft saga. The lack of constant content was one of the main shortcomings of the Xbox free online, and from 343 Industries they seem to agree with this feeling, since it seems that they will do everything possible to remedy it.
In fact, we already have the changes in terms of consistency in the content. This can be seen in how the seasons no longer cover large periods. Now, season 3, which began in March, will give way to season 4, which will begin this June 20. The developer has already calculated, for the most part, how and when season 5 will arrive, but let’s not get too far ahead of it.
Halo Infinite Devs Discuss Infection Mode and Inserting It into a Story that Evolves Seasonally
Communication with the community is important, and it is very good that, along with the desire and decisions required to bring greater continuity When content arrives in the game, an update of what is to come also arrives, as well as a constant declaration of intent by the architects of these changes. They did that recently, via Xbox Wire, to refer to the present of Halo Infinite and what the infection mode means in that present.
The infection mode is present in the saga since Halo 2 as content created by the community. then the mode made official in Halo 3, and has been around the franchise ever since. Of course, most of today’s developers have grown up playing infection mode in previous installments, so you need to be very careful when dealing with this content, as you have to remember to the essence of it, while continuing to update and add something to it. What is Halo Infinite?
If we turn to the narrative created throughout the seasons of the multiplayer aspect of Halo Infinite, we can see that Season 3 culminated when the AI Iratus infiltrated the Spartan training session, wreaking havoc on it. Infected players will have an appearance and voice reminiscent of this AI. Now, for example, the weapons will drop on corpses Spartans, so players will need to loot the souls of the fallen, while the infected may stalk some of these corpses.
The fourth and final phase of the Halo Infinite event is now available – Fracture: FIREWALL
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Aquarius, Bazaar, Behemoth, Chasm, Cliffhanger, Forest, Launch Site, Recharge are the maps that have been redesigned to fit the infection theme. And not only on an aesthetic level, since there are barricades and other extra surprises to promote a sufficiently innovative game, without leaving aside the familiar. With the promise of adding quality content in a shorter amount of time, the developers hope that players who chose to take a break from the game will return, with their desire to play the most current Halo of the moment renewed.