In just over three minutes, after a 510-meter drop and seven loops capable of bringing the attraction’s acceleration to 10 G, passengers will fall into a syncope that will lead to brain death. I think we can all agree that the roller coaster of euthanasia is far from the fun and colorful tone of Park Beyond.
However, it is also the best way to analyze a game that, beyond that layer of fantasy, is one of those proposals that does not take long to become a huge well that is so exciting for the relationship you make between hours and price of the game, such as Dangerous for your productivity. I need a parallel life to be able to dedicate myself body and soul to games like Park Beyond.
I need another life to take advantage of Park Beyond as it deserves
Following in the footsteps of a Planet Coaster that, I’ll let you know, is much more ambitious and bigger both for the use of mods and for the general base of the game, the idea behind Park Beyond It is far from trying to stand up to him. His goal here, in fact, is to become an alternative for those who feel overwhelmed by the Frontier game.
Both the construction and the management of the park go down several steps here, not because they are left behind, but with the intention of aiming at a much more accessible concept for all kinds of audiences, from the kid who is facing his first management game to those who already have the genre very controlled and want to disconnect with something more decaffeinated.
And right there I enter, aware of to what extent Park Beyond it’s a game that i play now but won’t be able to finish until my retirement, when i have all the time in the world to stop and create the most epic park possible thanks to its complete editor.
A park with theme zones in which to create castles from scratch wall to wall, and make roller coasters enter under lakes crowned by water attractions such as the pirate ship or a bloody octopus that, thanks to the imposification of Park Beyondgo from being a fairground attraction to a giant kraken that shakes the wagons on the water.
The most challenging roller coaster
Without viable time to get to the final consequences, I have been able to delve into both his campaign and the sandbox mode, open from the beginning so that you can enjoy it with unlimited money if that is what most attracts your attention, to see where it hits and where is not Park Beyond.
With park management made as simple as possible so that changing store prices or finding out which attractions are not profitable for you doesn’t take more than a minute, much of the fun of this new twist on what Tycoon amusement park is in the freedoms it offers when building.
Despite the fact that predefined objects are the easiest way to build tents and roller coasters, the possibility of shaping them to your liking leaves room for you to be able to face something as crazy as creating the euthanasia roller coaster, a monster of several meters high accompanied by a vertiginous fall that ends in a handful of loops that reduce in size to push the G forces to the limit.
The good news is that shaping this monster is relatively easy, either by adding already created parts to shape perfect loops or by changing the inclination of the rails at the click of a mouse and with astonishing ease to adapt the structure to these forces and that the wagons are not thrown out at the first turn.
The bad news is that, in the comparison with the same objective in Planet Coasterhere the game does not make it easy to play with heights and, fooling the camera, I have only been able to reach 300 meters in height despite the fact that the mountain designed by Julijonas Urbonas should go up to 510.
Management without headaches
However, the bad taste in the mouth is quickly removed because, beyond limiting the possibilities of a game that does not have that as its objective, what it does offer is resorting to the craziest fantasy to shape the roller coaster of your dreams, the one that rises 300 meters and falls even more through the ground to pick up speed, surface at hundreds of kilometers per hour and cross a canyon that sends wagons flying to fall on the river of a canyon that floats like if their routes were invisible to return to the starting point.
Park Beyond its sole purpose is to escape the boring and make you enjoy it in the process, even in a campaign that does not hesitate to put you on the ropes with increasingly devious objectives, abusive credits and an extension of the park that you have to earn with sweat and tears.
Raising enough money to continue growing is relatively easy, keeping the park at minimum standards as well and, separated by profitability, fun and an astonishment that serves as a bargaining chip for impose attractions with increasingly crazy levels, the happiness of the visitors is as simple to control as it is to improve.
Because here, despite the fact that all that is still just as important as in any other management game to be able to live up to its name, the key is to lose yourself in its editor to create the most surreal attractions in the most accessible way that it can allow a controller or a mouse.
VidaExtra’s opinion
Maybe Park Beyond It is far from winning a crown in the competitive world of management games, but at least it can proudly wear the medal of being one of the most fun and accessible titles of this style that I have ever faced.
Shaping a roller coaster capable of going through structures through the most impossible turns and loops and having it ready to be able to get on it in less than five minutes and without major headaches is not easy. And adding elevators, wagon separation and jumps capable of making them fly from one end of the park to the other is even less so. Park Beyond get both without messing up.
Park Beyond Price
Park Beyond It is available for PC, Xbox Series S, Xbox Series X and PS5 from June 16, 2023 with a price starting at 56.99 euros. It also has a special edition with figure, book of illustrations and additions to the game for 119 euros.
Duration of Park Beyond
The duration of Park Beyond It is one of those that are difficult to calculate because getting the most out of its sandbox mode can easily take up to a good ten hours, but if you want to use the campaign to see how long it can last, beating the main story will take longer than 20 hours.
Park Beyond
platforms | Xbox Series, PS5 and PC (analyzed version) |
---|---|
multiplayer | No |
developer | Limbic Entertainment |
Company | bandai namco |
Launch | June 16, 2023 |
The best
- Creating your ideal park is very easy
- A tutorial but challenging campaign
- A good relationship between management and free construction
Worst
- At the level of performance, it weakens when the park grows a lot
- Less complete than other games of the style