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In recent years, and as a result of the launch of Xbox Series X | S and the great success of Xbox Game Pass, the Xbox brand has been growing exponentially, taking first place for the best year of the brand in 2021. Said He managed to not repeat himself last year, which, honestly, was quite weak. But unlike 2022, this 2023 looks very exciting, although it has not started on the right foot.
Everybody will know that the release of Redfall, which only took place a few days ago, has been a bit bumpy, something that could be expected after the criticism it had been receiving before launch, such as that the game was only playable at 30 FPS upon its release. Yes ok, Redfall Has Become Arkane’s Lowest Rated Game On Metacriticsomething that has been noticed on Steam, where the fall of 80% of the players has been experienced in just two days.
Phil Spencer is upset with himself for letting down the Xbox community
through the channel Kinda Funny GamesToday, we have been able to enjoy a new interview with the Head of Xbox, where he has stated that he is upset with himself for letting the Xbox community down, in relation to the difficult launch of Redfall that many players have experienced.
There is nothing more difficult for me than letting the Xbox community down. Seeing them lose confidence and get disappointed, I’m disappointed. I’m upset with myself. We will review our process.
Redfall and Star Wars Jedi: Survivor, the latest victims of review bombing after poor optimization on PC
we are xbox.com
The bad situation that Redfall is going through is obviously known to Arkane, who is already working on improving the game’s performance on both Xbox and PC. Also, a few hours ago we learned that Chris Orellana, an animator at the company, is working hard with the rest of the team to give us the best version of the game very soon. So do not hesitate to stay tuned to SomosXbox to be aware of everything related to Redfall, since we hope that several patches and those expected 60 FPS will be released very soon.
I think about the 60 FPS announcement and then we weren’t shipping at 60 FPS and that was kind of our chin shot, rightly so a couple of weeks ago. The critical response was not what we wanted. I got up a bit, what can we learn, what can we improve? What I’m going to fight is what went wrong, clearly there are quality and execution things we can do. But one thing I won’t do is go against the creative aspirations of our teams.
I’m a huge supporter of Arkane Austin, their track record is amazing, I love a lot of the great games they’ve made. This is one where the team missed its own internal goals when it launched. I think maybe it’s a bit simplistic to just say hello, if you had pushed it back three months, the core creative of the game would have delivered something that was different than what it was.