Since its first announcement in the The Game Awards of 2021 the players could not avoid the comparisons of sonic frontiers with Breath Of The Wildand it is that, with the news that this title would be open world and adding the visual section, fans automatically thought of a Sonic: Breath Of The Wild. These assumptions are normal, because with the excellent quality that Breath Of The Wild had, everyone branded it as what an open world should aspire to.
There are not a few titles that, starting from the release of Breath Of The Wild have been pointed out through different comparisons, the reality is that the mark of GOTY 2017 has been quite large. However, this does not seem to be the case for this game, this is known through the recent statements of Takashi Iikuzathe director of Sonic Team and producer of the game, who in an interview with Shacknews he has shared his thoughts regarding the comparisons of Sonic Frontiers with Breath Of The Wild.
Sonic Team Dismisses Sonic Frontiers Comparisons With Breath Of The Wild
The strong differences shared by Lizuka are mainly based on the game approach presented by sonic frontiers, Which, unlike the Nintendo title, handles an action-oriented approach, thus distancing itself from the rpg style that, in his opinion, Breath Of The Wild has. Similarly Lizuka has hinted that the direction in which the Sonic Team has handled Sonic Frontiers is that of an open-zone game and not as we strictly know open worlds..
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It should be noted that something that is far from what is seen in Breath Of The Wild it is the significant focus on progression that Sonic Frontiers will haveas, This title contains a marked combo system and skill tree, in addition to the unlocking of new skills as the adventure progresses. With all these elements, the Sonic Team finally seeks to end the search for the formula to make the blue hedgehog succeed in the 3D environment, creating a game that not only feels frenetic, but also chaotic and always keeping the player involved. , moving away from the criticism of his old projects which “played themselves”.