Yesterday we closed the day with a last-minute debate. Sony is going to launch the game that could give you the most headaches on PC. And it’s not that I’m against Ratchet & Clank: A Dimension Apart, far from it. It is a game that I enjoyed like a pig and, frankly, I wish there were more similar options in all platforms.
Nor do I say it remembering games that have run out of that possibility, and here I imagine that we all fall into the same old song, that of Bloodborne. No, actually I say this because of the danger it poses to the image of PlayStation and of PS5 make available to the public to return to a refrain that, in fact, is neither new nor does it have an unpredictable turn of events.
Sony has plenty of debates
From Sony’s strategy with games pc actually we have already talked at length, and unlike what happened with Xboxespecially since GamePass became the perfect patch to cover the more than likely embarrassments of the sales figures of its games, here there is no curtain behind which to hide.
If taller towers have fallen reaping neither expected nor spectacular sales, I find it hard to believe that Ratchet and Clank go scratch better numbers than Uncharted or The Last of Us. However, that is not what we have come to talk about, but rather an apparently logical and innocent launch -full of open-mindedness regarding the exclusives, and very happy that more people can enjoy Ratchet & Clankwhich involves an image problem that comes at the worst possible time.
He already made it very clear Twitter yesterday, the first thing people are going to do when Ratchet and Clank comes to PC will be trying to find out to what extent all the speech that sony used to sell us PS5 It was true. To what extent those changes of scenery were only possible thanks to the hard drive of the new console.
It’s not that it’s a graphics problem, or performance, or disk usage itself. It is a matter of rhetoric, and of putting back on the table a discourse and some truths that, already in 2021 when the game hit the stores, it was shown that they were more “half” that “absolute”.
We have already had this conversation.
The announcement of the launch of Ratchet & Clank: A Dimension Apart Yesterday an identical message awoke among my networks and colleagues, the curiosity to see what will happen when trying to test the game with HDD disks instead of SSD alluding to that message of “the dimensional changes would not have been possible without the solid hard drive of the PlayStation 5”.
And the most twisted of all is that this is going to be only the first layer of the cake, which will be below that of the modders, those we have seen go to great lengths to fix games in record time when the developers were still seeing them coming or saying that it was going to be very difficult, making Ratchet & Clank I ended up working in a toaster just to get the medal or put that speech in check by reaping a handful of likes.
But most incomprehensible of all, what is really surprising about this movement in which Sony is apparently gambling, is that in reality nothing is at stake, and not exactly in a good way. Actually, that hypothetical Russian roulette has already been played, and the revolver was loaded with bullets.
If the debate will be generated again, and probably now it will do so with more force given the situation with Sony in recent months and the accumulated reproaches, it is because other developers have already shown that the dimensional changes of Ratchet & Clank they would not only have been possible on PS4, but even on PS3.
This video by Jon Burton, founder of Traveller’s Tales, made it clear two years ago that the tricks of Ratchet & Clank they were simpler than they seemed and, in fact, they could even be replicated in much more modest architectures. In summary, that there is no doubt, nor that the game will work on other systems inferior to PS5 nor that there will be controversy once again.
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