Ever since Epic Games announced the existence of Unreal Engine 5, and the current generation consoles hit the market, users have been waiting like rain for the graphics revolution that seemed to be promised with the new machines to finally reach our screens. After years of waiting, it has finally been Epic Games itself that has shown what the next developments will look like in Fortnite with Unreal Engine 5.1.
In a new video made by the well-known ElAnalistaDeBits, the user has made the first comparison of Fortnite with Unreal Engine 5.1showing the most important innovations and the changes that the use of the new Epic Games engine can bring to the future of video games.
The next generation is here: comparison of Fortnite with Unreal Engine 5.1
With the arrival of this new update, Fortnite users on PlayStation 5 (and Xbox Series X) have two different modes: one of 60 Hz and another of 120 Hz. The main novelties are available in the first of them, since it is here where the compatibility with Lumen, TSR and Nanite is activated, the new technologies of Unreal Engine 5, and the difference it’s overwhelming.
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While with the use of Nanite we can see how there is a considerable improvement in the geometry of all the elements of the title; with Lumen we see lighting well above that present in 120 Hz mode or in the previous generation versions. This also directly affects the behavior of reflections, as we can see in the comparison.
Also, Fortine’s draw distance with Unreal Engine 5.1 it is much superior in the PS5 version in its 60Hz mode. Also, thanks to the use of Nanite and Lumen, the need to use 2D sprites for vegetation will become history, as the user points out, so this update is the first step to what we could really expect with the new generation of consoles.