Look, I was looking forward to the arrival of the new letters from spider-man and company to return to movement decks, but I must admit that the arrival of the Guardians of the Galaxy Vol.3 is giving me some of the funnest games of Marvel Snap of the last weeks.
Nebula It has turned out to be a revulsion that has made us all look for alternatives to be able to play it on turn 1, even taking away sunspot, and after not a few tried decks trying to get the most out of it, I think I’ve finally found the most bloody of all. This is the most troll deck of Marvel Snap that you can currently try.
The most troll deck of Guardians of the Galaxy
Actually, Nebula is the least of it here and it’s easy to find a viable alternative if you don’t want to enter the battle pass and wait for it to enter the free card catalog, but it comes in handy for creating baits and boosting locations before it Galactus take it all ahead.
As you already know, its power forces the opponent to put cards in the same location so that he does not go buffing three by three each turn, which makes it easier for us to throw the hole in which turns later Galactus is empty of rival cards and, incidentally, that Death and Knull can arrive well cycled to the last turn.
In the best of cases, turn by turn things would go like this. Nebula in the first turn (I usually opt for the hole on the right in case later there is an impediment to play cards there) and do the same with sunspot in the second and waves In the third.
after that Galactus to any of the two slots that we have free, preferably the one in which our opponent has placed his least powerful cards, first due to the need to cycle to Knulland secondly due to the need to fight for that location with as little pressure as possible.
spider-man in the fifth turn, blocking any option for the rival in the sixth should already be enough for them to back down and take all the possible cubes. Beam Snap as soon as possible if you see the first hand very clearly because you are going to win by abandonment almost always.
And if the hand does not come face to face, then zero worries because there they are Electro to support you to launch Galactus in turn five and Knull and Death in the six, or to play with how useful it becomes Daredevil in order to close gaps with Professor X and spider-manor to crush the strategy with doctor octopus in a location that you have already given up as lost.
The really important thing about this deck is that its versatility when it comes to trolling is priceless. I come from stopping a Galactus with Professor X and Nebula in a game in which I would have loved to see the opponent’s face through a little hole.
For the rest, enjoy the deck a lot, really. Be careful with Cosmoswith Super Skrull and pay attention to how the opponent can mess you up with Polaris either Aero (hence leaving two free slots before casting Galactus), but you will see that, in any case, it is a deck that you are going to enjoy a lot.
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