Over the past few years, and it's probably a debate for many more, countless players have reported their discontent over the exclusive difficulty of certain games; alleging that these dynamics excluded them unceremoniously and even with a certain resentment.
As expected, one of the first companies to fall on such a list was FROMSOFTWARE and his great log simply called SOULS. These present a style of play that conquered hearts and controllers over many years, but in contrast it overwhelmed casual players in a certain way due to the degree of difficulty it handled and the time that had to be invested in terms of IMPROVING as a player.
As time goes by FROMSOFTWARE manages to implement the term Souls just as decades ago the word arose Metroidvania; the term Souls-Like It had come to be used as a description of a style of play and not a particular delivery. Everything that came after is history.
A great portfolio of RPGs
On this occasion we glimpse a new development of Team Ninjaa company characterized by its strong weight in terms of the creation of countless RPGs of a more classic tone, such as Final Fantasy, Fire Emblem and then experience the Souls-Like like the great Nioh.
Tomorrow, March 22, a delivery that many have been keeping in mind for some time and a new PS5 exclusive will be released, Rise of the Rōnin.
Time Fragments
If we situate ourselves historically in the information with which we are soaked Rise of the Rōnin, everything is almost mimetically designed to reflect the story. The events of the delivery place us in the last fraction of the Edo era and after the arrival of Commodore Mathew Perry, who manages to remove all of Japan from economic and political isolation.
From this context, the Japanese Nation enters into civil dissonance, since the Shogunate loses political power and the decision for Japan to acquire unified military power like in the rest of the world begins to have more weight; which puts the nation in psychological check, since we will not only find a harsh “coexistence” between Japanese, Americans, English and even French, but also a lack of identity that is extremely important for the Japanese people.
In the midst of this political trick, we experience the separation of two warriors; basically raised as brothers and trained to be the same warrior soul, warriors capable of understanding their needs in battle and with a sense of brotherhood that goes beyond blood. In the middle of a mission, we lose one of our other half, and shortly afterward we embark on our Rōnin life with the goal of being reunited. What we don't know yet is that the separation will take even more from us than expected.
If we situate ourselves historically in the information that Rise of the Rōnin imbues us with, everything is almost mimetically designed to reflect history.
Tell me who your friends are and I'll tell you who you are
Slowly entering the most complex part of the delivery, it must be clarified that the sharpest and most important edge lies in the story and what we can do with it. Once the paths of the warriors separate, the journey begins to not only find the other part of our soul, but to find ourselves again in a sensitive Japanese context.
During the story we will establish relationships with countless characters, all with experiences, nationalities and objectives very different from ours; all the time Rise of the Rōnin It will make us sound that cascade that everything begins and ends in our relationship with another, whether outside or inside combat.
Each relationship we make will have a personal purpose for us, but perhaps not for the other person, so every new relationship will have a political purpose which we must choose; Will we be part of the fundamentalism of the Shogunate or will we raise our sword towards civil revolution with ways to see a new and powerful Japan? Who wouldn't I like to have as enemies in the future?
Another important section that caught the most attention in the previous presentations was the similarity to countless regular PlayStation releases; difficult to separate Rise of the Rōnin with Ghost of Tsushima, Assassin's Creed, Nioh and the great Sekiro; It seems like nothing is left out. The second gem lies in the combat system, touching on soulful terrain, without going any further, but with much more flexibility.
To start, we can choose our best combat style, selecting the one that best suits us: DEX, STRENGTH, INTELLIGENCE or CHARM. These will be all our statistics, making the building dynamics simple. At weapon levels, we can go with almost whatever we want, from double swords to boost our DEX, English firearms such as rifles, bows, katanas, etc. And finally, a combat system that uses Ki, which we must exhaust in our opponent to defeat him, achieving a much slower pace of play than in Ghost of Tsushima, but with a greater degree of flexibility than what is required Sekiro. Each assigned weapon will have its own learning curve, with which we will not only find more complex weapons and better techniques, but each weapon will have at least 5 types of different styles that we can learn throughout the battles; With which Rise of the Rōnin It has super deep customization of playing styles.
It must be clarified that not all new relationships have to do with a new battle partner, others will serve to have better missions or collect better quality information.
An important system that is not worth leaving aside is that there will be missions that we can carry out with a companion that we have established some type of relationship within the game, and we can use both characters in said mission, greatly increasing the type of playability and the degree of weapon combinations.
Siblings separated at birth
Graphically we are facing a good contender, although we have seen better achieved deliveries. We see extremely polished graphics, precise but not ultra-contrasted; They give the sensation of being more real than in other types of deliveries. At a sound level we see great sobriety, since Team Ninja It replicates historical precision also in its setting. Except in each combat where it is understandable that there is music, in the rest of the adventure we will hear much more sober and even almost non-existent tracks, giving greater priority to the setting.
THE BEST
- A very good combat system, versatile, dynamic and extremely entertaining.
- It manages to challenge and frustrate you, but the improvement curve is less steep than a conventional souls, which can be very good for certain types of players.
WORST
- Beyond the open world, it fails to separate itself from the same side missions as many other installments.
- In the performance mode there is very poor optimization, which is why only the requirement mode is recommended; for now.